Overview

This unit introduces students to the basic principles of digital video camera technology, industry terminology and the art of cinematography. Students will develop camera movement and production lighting skills as well as an introduction to audio-recording and basic editing techniques and will further enhance their application of visual composition. Pre-visualisation, planning and executing a workflow will be discussed.

Requisites

Prerequisites

Rule

50 Credit Points in:

Bachelor of Design (including double degrees and old Bachelor of Design tagged codes – currently on teach out), Bachelor of Design (Communication Design) (Honours), Bachelor of Screen Production, Bachelor of Games and Interactivity (including double degrees), Bachelor of Film and Television, Bachelor of Film and Television (Honours), Bachelor of Animation and affiliated double degrees.

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Develop the best practice workflow including pre-visualisation, using language and terminology specific to digital video
  • Demonstrate competent manual control of key functions and operation of digital video cameras and lighting set up for production
  • Illustrate creative experimentation to develop a digital video production
  • Apply visual composition, camera movement, production lighting, audio-recording and editing techniques to develop a digital video production
  • Effectively communicate, collaborate and project manage as part of a creative team

Teaching methods

Hawthorn

Activity Type Activity Total Hours Number of Weeks Hours Per Week Venue Type and Activity Detail
On-campus Studio 36 12 weeks 3  
Online Learning activities 24 12 weeks 2 Asynchronous online activities (e.g. Discussion boards), Readings, Group work
Unspecified Activities Various 90 12 weeks 7.5 Independent study, Assignment preparation, Revision
Total Hours: 150 Total Hours (per week): 12.5  

Assessment

Type Task Weighting ULO's
Brief 1Group 50% 1,2,4,5 
Brief 2Individual 50% 1,2,3,4 

Content

  • Function and operation of digital video cameras
  • Lighting equipment and lighting techniques
  • Industry standards, production protocols, processes and workflows
  • Shooting for editing
  • Introduction to basic editing techniques
  • Creative application of principles of cinematography
  • Operation of external microphones and basic location recording
  • Copyright regulations for commercial application
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.