Overview

This unit of study aims to integrate motion graphic techniques to create an advanced motion graphics outcome. Students will identify and apply industry best practice to inform project development; this knowledge may be applied to commercial outcomes in the film, television, advertising, animation and computer game industries.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Organise, manage and perform key roles and activities within a production environment by working efficiently and effectively independently or in collaboration
  • Apply development and pre-visualisation techniques to construct a proof of concept and project pipeline
  • Integrate specialist knowledge and techniques to design and construct aspects of a Motion Graphics outcome
  • Evaluate production workflows and the application of tools, techniques and principles to a Motion Graphics sequence by participating in peer review activities
  • Show professional competencies in the field of Motion Graphics by authoring a fully resolved Digital Video production

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Unspecified Activities
Readings
2.00 12 weeks 24
Unspecified Activities
Independent Learning
7.50 12 weeks 90
TOTAL150

Assessment

Type Task Weighting ULO's
Brief 1Individual 50% 1,2,4 
Brief 2Individual 50% 1,3,4,5 

Content

  • Animation principles
  • Motion graphics techniques
  • Concept development
  • Storyboarding
  • Typography
  • Advanced Effects
  • Music and Sound

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.