Overview

This unit aims to introduce students to the basic principles of drawing and imaging for narrative and storyboards. Students are encouraged to experiment and to explore within the drawing medium and to develop skills and techniques for creating pre-visualisation material for motion sequences, including motion graphics, video post-post production, user centred scenarios, film, animation and other narrative productions.

Requisites

Prerequisites
DDM10005 Imaging for Narrative and Storyboards

Rule

Admission to one of:
Bachelor of Design (including double degrees and old Bachelor of Design tagged codes – currently on teach out), Bachelor of Screen Production, Bachelor of Games and Interactivity (including double degrees), Bachelor of Film and Television, Bachelor of Film and Television (Honours) and affiliated double degrees.

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Apply observation skills and drawing with control, confidence and continuity to an illustrated project
  • Apply systematic visual planning for motion sequence, video, film & animation productions to a series of visual images
  • Apply a variety of drawing materials, techniques, styles, and applications to produce a visual narrative sequence
  • Produce pre-visualisations for narrative, motion sequence, motion graphics, video post-production, film and animation productions

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Specified Activities
Various
3.00 12 weeks 36
Unspecified Activities
Independent Learning
6.50 12 weeks 78
TOTAL150

Sarawak

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Specified Activities
Various
3.00 12 weeks 36
Unspecified Activities
Independent Learning
6.50 12 weeks 78
TOTAL150

Assessment

Type Task Weighting ULO's
Project 1Individual 50% 1,2,3,4 
Project 2Individual 50% 1,2,3,4 

Content

  • Observation, drawing, page layout and visualisation
  • Character development
  • Drawing and rendering techniques
  • Storytelling and narrative development
  • Production workflows – scriptwriting, dialogue, production time lines
  • Illustration as a form of expression and communication
  • Methods for transforming narrative and written concepts into a visual medium.

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.