Introduction to Industry 4.0
Duration
- One Semester or equivalent
Contact hours
- 36 hours Face to Face + Blended
On-campus unit delivery combines face-to-face and digital learning.
Prerequisites
UG Engineering:
200 credit points
PG Engineering:
Admission into the Master of Engineering Science nested suite or Master of Professional Engineering
Aims and objectives
This unit of study aims to cover the skills and knowledge required to holistically optimise information flows using Industry 4.0 tools. The student will learn to research and use various technologies which include modelling software, PLM, augmented reality/virtual reality software.
Unit Learning Outcomes (ULO)
Students who successfully complete this unit will be able to:
2. Manage and optimise information flows from ideation to disposal using PLM. (S1, A3 A6)
3. Create digital twin using predictive analysis. (K4, S1)
4. Create augmented/Virtual reality-based tool to perform an Engineering task. (K2, K4, S1)
5. Create mobile app to monitor and control an Engineering system. (K4, S2, A3)
6. Develop and manage strategies to implement, collaborate, plan, and roadmap an engineering system using Industry 4.0 business models. (K6, S2, A2, A6, A7)
Swinburne Engineering Competencies (A1-7, K1-6, S1-4): find out more about Engineering Skills and Competencies including the Engineers Australia Stage 1 Competencies.
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
*Scheduled face to face: Lectures (12 hours), Tutorials (24 hours), Laboratory Work (N/A)
*Scheduled synchronous online learning events (N/A)
Non-scheduled online learning events and activities (N/A)
Other non-scheduled learning events and activities including independent study (approx.114 hours)
*Scheduled synchronous online learning events (N/A)
Non-scheduled online learning events and activities (N/A)
Other non-scheduled learning events and activities including independent study (approx.114 hours)
Assessment
Types | Individual or Group task | Weighting | Assesses attainment of these ULOs |
Case study | Individual | 20% | 1,2,3 |
Presentation | Group | 10% | 1,2,3,4,5,6 |
Project | Group | 70% | 1,2,3,4,5,6 |
Minimum requirements to pass this Unit
As the minimum requirements of assessment to pass a unit and meet all Unit Learning Outcomes to a minimum standard, a student must achieve:
(i) an overall mark for the unit of 50% or more, and
(ii) attempt all assessments.
Students who do not successfully achieve hurdle requirements (i) and (ii) will receive a maximum of 44% as the total mark for the unit and will not be eligible for a conceded pass.
As the minimum requirements of assessment to pass a unit and meet all Unit Learning Outcomes to a minimum standard, a student must achieve:
(i) an overall mark for the unit of 50% or more, and
(ii) attempt all assessments.
Students who do not successfully achieve hurdle requirements (i) and (ii) will receive a maximum of 44% as the total mark for the unit and will not be eligible for a conceded pass.
Content
• Current state analysis
• PLM
• Predictive Analysis
• Augmented/Virtual Reality
• App Development
• Detailed Industry 4.0 Use Cases and evaluation
• Implementation planning and roadmap
• PLM
• Predictive Analysis
• Augmented/Virtual Reality
• App Development
• Detailed Industry 4.0 Use Cases and evaluation
• Implementation planning and roadmap
Study resources
- References.
References
A list of reading materials and/or required texts will be made available in the Unit Outline.