Bachelor of Games and Interactivity/ Bachelor of Animation
65.0
Overview
The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.
You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.
Change of Preference Expo
Looking for your #1 VTAC preference? Explore your options and get personalised advice from course experts, based on your Year 12 results. Friday 13 December, Hawthorn campus.
Your industry experience
Bolster your CV with real industry experience while you study through our Work Integrated Learning programs – a guaranteed part of all our bachelor degrees. These can include placements, internships or industry-linked projects. In this double degree, the core units you’ll study will give you the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.
Skills you’ll learn
- Critical and analytical skills
- Games industry standard software skills
- Production techniques
- Interdisciplinary team work skills
- Collaboration
- Creative problem solving skills
Your career opportunities
- Games developer
- Games tester
- Multimedia developer
- Editor
- Director or producer
- Stop motion animator
Key codes
International student visa
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Professional accreditations
Why Swinburne?
Top 200 for communication
Top 1% of universities globally
#1 in Melbourne for overall experience
Top 50 in the world for art and design
Games and Interactivity is helping Emre craft new realities
Whether it's a sensory forest or the International Space Station, Emre is designing world-renowned virtual realities with the help of his Bachelor of Games and Interactivity.
Make industry connections and start your game-changing career at Swinburne.
Qualifications
Successful completion of one of the following:
- the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification.
- completion or partial completion of an approved tertiary qualification (including Certificates IV (completed), Diplomas, Advanced Diplomas, Associate Degrees and Degrees)
- applicants without a formal qualification may be considered for entry upon completion of the STAT test.
Guaranteed Entry ATAR
65.0
Lowest ATAR to receive an offer in 2023 [after adjustment factors]
57.8
You’ll be guaranteed a place in this course if you meet or exceed the ATAR Guaranteed Entry Score, provided you meet the course prerequisites.
If your ATAR is below the guaranteed entry score, you can still be offered a place as your ATAR may be adjusted based on subject bonuses, equity schemes or other factors. Use the above ATAR as a guide on your eligibility, and see the course handbook page for more information on entry requirements.
Successful completion of Australian Year 12, or equivalent overseas qualification.
Course prerequisites
- VCE Units 3 and 4 – a minimum study score of 25 in any English (except EAL) or 30 in English as an Additional Language (EAL) or equivalent.
- VCE Units 3 and 4 – a minimum study score of 25 in any English (except EAL) or 30 in English as an Additional Language (EAL) or equivalent.
Admission requirements
Meeting the minimum entry requirements for the course does not guarantee an offer of a place. Check admission requirements for general information about the admission process.
English language requirements
Satisfactory completion of one of the following:
- IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
- Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65% or above
- or equivalent measures available at English language requirements.
Need to undertake an English assessment for entry?
A prerequisite for many courses, the Pearson Test of English (PTE Academic) can now be done at our Hawthorn campus.
Credit transfer
Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.
Recognition of prior learning
Recognition of Prior Learning (RPL) allows students to gain credit (advanced standing) towards their course in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Applicants are assessed on a case-by-case basis.
Apply for a pathway course
Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides credit (advanced standing) to the second.
-
Diploma of Business (UniLink)
-
Diploma of Design (UniLink)
-
Advanced Diploma of Screen and Media - Animation
-
Diploma of Business (UniLink)
8 months full-time, 8 units max credit
-
Diploma of Design (UniLink)
8 months, 8 units max credit
Note: This information should be used as a guide for those who have completed a course and are seeking credit into another course. For those yet to commence their course, during the time taken to complete, this information may change. Credit available may vary depending on the major selected within any given degree. Progression to professional degrees may be subject to additional criteria or academic performance.
How credit points work
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
What your course could look like
This is the indicative sequence for Semester 1, 2025 only. You are advised to use the study plan template available via your student portal in conjunction with your course planner to plan your studies. Sequence may also vary depending on advanced standing and exemptions. The unit offering information is correct at the time of publication, however changes may occur.
Units of study | Unit code |
---|---|
Core units | |
Sound Design and Acquisition
Core unit, 12.5 credit points |
FTV10005 |
Introduction to Game Studies
Core unit, 12.5 credit points |
ART10004 |
3D Modelling for Objects and Environments
Core unit, 12.5 credit points |
DDD20022 |
Principles of Game Design
Core unit, 12.5 credit points |
GAM10002 |
Introduction to Games Production
Core unit, 12.5 credit points |
GAM20001 |
Pervasive Game Design Lab
Core unit, 12.5 credit points |
GAM20002 |
Digital Game Prototyping Lab
Core unit, 12.5 credit points |
GAM20003 |
Writing for Interactive Narratives
Core unit, 12.5 credit points |
GAM20004 |
Games & Interactivity Project 1
Core unit, 12.5 credit points |
GAM30002 |
Behaviour and Motivation in Games
Core unit, 12.5 credit points |
ART30003 |
Games & Interactivity Project 2
Core unit, 12.5 credit points |
GAM30003 |
User-Centred Design & Evaluation
Core unit, 12.5 credit points |
GAM30004 |
Units of study | Unit code |
---|---|
Core units | |
Introduction to Animation
Core unit, 12.5 credit points |
ANI10001 |
2D Production Techniques for Animation
Core unit, 12.5 credit points |
ANI10002 |
History of Animation
Core unit, 12.5 credit points |
ANI10003 |
Introduction to Character and Environment Design
Core unit, 12.5 credit points |
ANI10004 |
3D Production Techniques for Animation
Core unit, 12.5 credit points |
ANI10005 |
Action Analysis and Locomotion
Core unit, 12.5 credit points |
ANI10006 |
Advanced Character Design for Animation
Core unit, 12.5 credit points |
ANI20001 |
Acting for Animation
Core unit, 12.5 credit points |
ANI20003 |
Sound Design and Acquisition
Core unit, 12.5 credit points |
FTV10005 |
Genre and the Moving Image
Core unit, 12.5 credit points |
FTV10006 |
Writing and Directing for Animation
Core unit, 12.5 credit points |
ANI20002 |
Producing and Production Management for Animation
Core unit, 12.5 credit points |
ANI20004 |
Major Project: Development and Pre-Production
Core unit, 12.5 credit points |
ANI30001 |
Major Project: Production and Post Production
Core unit, 25.0 credit points |
ANI30002 |
Major Project: Screen Writing
Core unit, 12.5 credit points |
FTV30014 |
Want to see the full range of electives?
Learn about all the electives you can take in the course handbook.
Units of study | Unit code |
---|---|
Option 1 | |
Work Experience in Industry A
Practical unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Film and Television
Academic unit, 25.0 credit points |
FTV20018 |
Work Experience in Industry B
Practical unit, 25.0 credit points |
WEI20002 |
Integrated Professional Placement B - Film and Television
Academic unit, 25.0 credit points |
FTV20019 |
or | |
Option 2 | |
Work Experience in Industry A
Practical unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Games and Interactivity
Academic unit, 25.0 credit points |
GAM20007 |
Work Experience in Industry B
Practical unit, 25.0 credit points |
WEI20002 |
Integrated Professional Placement B - Games and Interactivity
Academic unit, 25.0 credit points |
GAM20008 |
2025 fees
Yearly fee* ($AUD)
$13,153
Total fee* ($AUD)
$52,612
2025 fees
Yearly fee* ($AUD)
$43,760.00
Fees are estimates only
Published student tuition fees for 2025 unit enrolments in HE Commonwealth Supported Place (CSP) and Undergraduate Full Fee Paying (FFP) are subject to change based on individual circumstances at enrolment. Fees may vary for units studied in future years, with part-time fees being proportionally lower depending on the number of units taken per semester. Enrolled students will receive reasonable notice of any fee changes before payment is due.
Fees are estimates only
The indicative course fees shown apply to international students for the relevant year, based on a standard study load per year. Fees are assessed according to actual study load each semester, with variations to study load resulting in tuition fee adjustments. These fees generally include the Student Services and Amenities Fee (SSAF) and are subject to annual review. Enrolled students will receive reasonable notice of any fee changes before payment is due.
How do I pay my fees?
HECS-HELP is a loan and discount scheme available to you if you are eligible and enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of your contribution amount. You can also choose to pay your fees up front.
International students need to pay tuition fees up-front by the relevant due date. You can find the due dates on your Statement of Account.
To pay your fees:
- log in to My Financials
- check your Australian bank account details are correct
- check your Statement of Account to see how much you owe
- pay using your preferred payment method.
Eligibility for HECS-HELP
You are eligible for a HECS-HELP loan if you have been offered a Commonwealth Supported Place (CSP) for an undergraduate degree at Swinburne or a UniLink course, and you:
- are an Australian citizen and doing at least one unit of your course in Australia; or
- hold a permanent humanitarian visa and will be living in Australia for the duration of your course; or
- hold a New Zealand Special Category visa and meet the special eligibility requirements for New Zealand citizens.
Student services and amenities fee
This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.
The fee shown in the capped amount for 2025.
This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.
This amenities fee is included within your annual tuition fee listed above. The fee shown is the capped amount for 2025.
Please refer to the Student Services Amenities Fee page for more information.
SSAF fee* ($AUD)
$365
SSAF fee* ($AUD)
$365
Scholarships
Scholarship applications for 2025 are open. Scholarships at Swinburne are about providing opportunity, promoting equity and recognising excellence and achievement. We want you to reach your potential and achieve your life and career goals.
Our handy guide will assist you to gather documents for your application.
When you apply for a Swinburne course, we automatically consider you for an international scholarship of up to 20 per cent off your course fees – no separate application required! Just apply for your Swinburne course of choice and when we review your course application, we will also assess you for an international scholarship.
Professional placement fees
Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.
Apply through an agent
Most international students use an education agent to help them through the application process. Swinburne has agents all over the world that can help you with your application to study. Search for a Swinburne representative in your country. If your country is not listed, please contact us.
Apply directly
Ready to take on a new challenge and reach your academic goals? If you already know which course you want to study and understand the entry requirements, what are you waiting for? Apply online! Remember, you cannot apply direct if you have an active VTAC application.
Apply through VTAC
International students currently studying Year 12 in Australia must apply through VTAC. VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.
VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.
Applying through Early Entry Program?
If you are applying through the EEP Program you will need a special code to apply.
Animation is a childhood dream come true for Jasmine
Listen to Jasmine's story of being inspired by animation as a child, and how she's drawing her own success story at Swinburne.