General Information

Overview

Information and communication technology – or ICT – is at the forefront of the ongoing digital revolution. Our Bachelor of Information and Communication Technology / Bachelor of Applied Innovation allows you to combine ICT with innovation to effect meaningful change in the ICT field.

The Bachelor of Applied Innovation will develop your collaboration, creativity, and complex problem-solving skills in real-world contexts and leads to a final year semester project and an optional industry-based learning year. 

Study structure

Successful completion of the Bachelor of Information and Communication Technology / Bachelor of Applied Innovation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

  • Full-time study: 100 credit points/eight standard units of study per year

  • Part-time study: 50 credit points/four standard units of study per year

  • One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)

  • See the course planner for an example degree structure.

  • Full-time study: 100 credit points/eight standard units of study per year

  • One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)

  • See the course planner for an example degree structure.

Units of study Unit code
Core units
Web Development
Core unit, 12.5 credit points
COS10005
ICT Inquiry Project
Core unit, 12.5 credit points
ICT10022
Network Administration
Core unit, 12.5 credit points
TNE10005
Introduction to Programming
Core unit, 12.5 credit points
COS10009
Technology in an Indigenous Context Project
Core unit, 12.5 credit points
COS10025
Fundamentals of Data Management
Core unit, 12.5 credit points
COS20015
ICT Project A
Core unit, 12.5 credit points
ICT30017
ICT Project B
Core unit, 12.5 credit points
ICT30018
Units of study Unit code
Core units
Exploring Creativity and Innovation
Core unit, 12.5 credit points
INV10001
Fundamentals of Innovation Practice
Core unit, 12.5 credit points
INV10002
Innovation Sandpit
Core unit, 12.5 credit points
INV10003
Responsible Innovation Futures
Core unit, 12.5 credit points
INV10004
Units of study Unit code
Business Digitalisation
Major unit, 12.5 credit points
INF10024
ICT Design Project
Major unit, 12.5 credit points
ICT20025
Digital Business Analysis and Design
Major unit, 12.5 credit points
INF20029
Cyber Security for Business
Major unit, 12.5 credit points
INF20031
Data Visualisation
Major unit, 12.5 credit points
COS30045
Advanced Web Development
Major unit, 12.5 credit points
COS30020
Business Process Analysis
Major unit, 12.5 credit points
INF30035
ICT Innovation Project
Major unit, 12.5 credit points
ICT30016
Units of study Unit code
Networks and Switching
Major unit, 12.5 credit points
TNE10006
ICT Design Project
Major unit, 12.5 credit points
ICT20025
Network Routing Principles
Major unit, 12.5 credit points
TNE20002
Data Visualisation
Major unit, 12.5 credit points
COS30045
Enterprise Network Server Administration
Major unit, 12.5 credit points
TNE30018
Advanced Web Development
Major unit, 12.5 credit points
COS30020
Secure Remote Access Networks
Major unit, 12.5 credit points
TNE30012
ICT Innovation Project
Major unit, 12.5 credit points
ICT30016
Units of study Unit code
ICT Design Project
Major unit, 12.5 credit points
ICT20025
Object Oriented Programming
Major unit, 12.5 credit points
COS20007
Cloud Computing Architecture
Major unit, 12.5 credit points
COS20019
Data Visualisation
Major unit, 12.5 credit points
COS30045
Interface Design and Development
Major unit, 12.5 credit points
COS30043
Advanced Web Development
Major unit, 12.5 credit points
COS30020
Software Development for Mobile Devices
Major unit, 12.5 credit points
COS30017
ICT Innovation Project
Major unit, 12.5 credit points
ICT30016

Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).

Minors are a structured set of 4 units or 50 credit points and may be chosen from any field of study.

  • Accounting
  • Advertising
  • Applied Mathematics
  • Applied Psychology
  • Aviation
  • Biomedical Science
  • Biotechnology
  • Branded Environment
  • Chemistry
  • Cinema and Screen Studies
  • Climate and Social Justice
  • Communication Design
  • Computer Science
  • Creative Writing
  • Criminology
  • Data Analytics
  • Data Science
  • Design Principles and Processes
  • Digital Advertising Technology
  • Digital Marketing
  • Diversity and Multiculturalism
  • Editing
  • Engineering
  • Entrepreneurship
  • Ethics and Technology
  • Film and Television Theory
  • Finance
  • Games and Interactivity
  • Health Statistics
  • Health Societies
  • Higher Mathematics
  • History
  • Human Resource Management
  • Indigenous Studies
  • Industrial Design
  • Information and Communication Technology
  • Innovation
  • Interior Architecture
  • Interior Documentation and Construction
  • International Relations and Security
  • Journalism
  • Literature
  • Management 
  • Management for Health
  • Managing Information Systems
  • Marketing
  • Media Industries
  • Motion Design
  • Neuroscience
  • Nutrition
  • Perspectives on Globalisation
  • Philosophy
  • Photomedia
  • Physics
  • Politics and International Relations
  • Professional and Creative Writing
  • Public Relations
  • Screen Studies and Popular Culture 
  • Social Impact
  • Social Media
  • Sociology
  • Space Technology Minor
  • Web Development
View minor units

You'll get paid to work in an area related to your field of study for either 6 or 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.

Units of study Unit code
Professional placement - Major (12 months)
Work Experience in Industry A
Practical unit unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Information and Communication Technology
Academic unit unit, 25.0 credit points
ICT20013
Work Experience in Industry B
Practical unit unit, 25.0 credit points
WEI20002
Integrated Professional Placement B - Information and Communication Technology
Academic unit unit, 25.0 credit points
ICT20014
or
Professional placement - Minor (6 months)
Work Experience in Industry A
Practical unit unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Information and Communication Technology
Academic unit unit, 25.0 credit points
ICT20013

These recommended elective units can deepen your understanding of your chosen major or an area of interest. A full list of available elective units can be found upon enrolment.

  • Financial Information for Decision Making
  • Introduction to Character and Environment Design
  • Introduction to Game Studies
  • Concepts of Biology
  • Professional Communication Practice
  • Professional Communication Practice
  • Computer & Logic Essentials
  • Computer Systems
  • Creating Web Applications
  • Fundamentals of Criminology
  • Digital Design
  • Twentieth Century Design
  • Introduction to Digital Imaging
  • Product Visualisation 1: Hand Sketching
  • Digital Video and Audio
  • Economic Principles
  • Entrepreneurship and Opportunity
  • Creativity and Innovation
  • Introduction to Forensic Psychology
  • Principles of Game Design
  • Digital Content Management
  • Database, Analysis and Design
  • Introduction to Business Information Systems
  • Introduction to Business Law
  • Introduction to Media Studies
  • Introduction to Management
  • Critical Thinking in Management
  • Fundamentals of Marketing
  • Calculus and Applications
  • Neuroscience
  • Introduction to Nutrition
  • Energy and Motion
  • Electronics and Electromagnetism
  • Australian Politics
  • International Politics
  • Brain and Behaviour
  • Fundamentals of Psychology
  • Future Work Skills
  • User-Centred Design
  • Object Oriented Programming
  • Operating System Configuration
  • 3D Modelling for Objects and Environments
  • 3D Character Modelling
  • User Experience Design
  • Embedded Microcontrollers
  • Lean Startup Springboard
  • Financial Management
  • Introduction to Games Production
  • Pervasive Game Design Lab
  • Digital Game Prototyping Lab
  • Writing for Interactive Narratives
  • Global and Digital Marketplaces
  • Requirements Analysis and Modelling
  • Database Systems
  • Mobile Business and Social Media
  • Enterprise Systems
  • Digital Communities
  • Australian Foreign Policy
  • Developmental Psychology
  • Global Logistics and Supply Chain Management
  • Families, Relationships and Sexuality
  • Managing Software Projects
  • Technical Software Development
  • Artificial Intelligence for Games
  • Data Structures and Patterns
  • IT Security
  • Software Development for Mobile Devices
  • Intelligent Systems
  • Introduction to Artificial Intelligence
  • Advanced Web Development
  • Languages in Software Development
  • Games Programming
  • 3D Character Design and Animation
  • Advertising Technology
  • User-Centred Design & Evaluation
  • Professional Issues in Information Technology
  • Sustainable International Business Strategy
  • Business Information Systems Analysis
  • Business Intelligence and Data Visualisation
  • Business Process Management
  • Database Administration
  • Knowledge Management and Analytics
  • Information Systems Management
  • Information Systems Risk and Security
  • Information Technology Project Management
  • Social Science Research Methods
  • Software Architectures and Design
  • Network Security and Resilience
  • Unix in the Internet
  • Advanced Switching
  • Concurrent Programming
  • Software Deployment and Evolution
  • Broadband Multimedia Networks

Learning outcomes

On successful completion of this Course students will be able to :

  • identify the need for ICT solutions, elicit information from the relevant stakeholders about the requirements for the solution and research and plan solutions according to the requirements identifiedaAssess and analyse the appropriateness of methodologies and technologies for the design and implementation of ICT solutions
  • research, evaluate and discuss the suitability and procurement options of alternatives for a given purpose
  • identify and analyse situations that require investigations about methodologies, practices, technologies, ethical and legal issues and source the generic and specialized software tools used by IT professionals
  • communicate effectively using written and spoken English in a professional context, adapt personal interaction style to a given audience, work efficiently in a team, guide and direct other team members, identify the pertinent legal and ethical issues and be familiar with the generic and specialized software tools used by IT professionals
  • demonstrate problem-solving skills to apply technologies to new situations when implementing, maintaining, documenting and troubleshooting small-scale systems
  • demonstrate an appropriate knowledge of the technologies that make up ICT infrastructure and articulate the relationships and interdependencies between technologies
  • software Technology major only 8) Participate in a software development project, design and implement object-oriented software, including software for mobile applications and consider relevant security and usability aspects*** Network Technology major only 8) Plan and deploy secure network systems utilising current practices in IP technologies, network security, and scalable server deployment*** Information Technology major only 8) Plan and implement an information system considering requirements of business and management, and elicit information about existing or envisaged business processes, analyse these processes from the viewpoints of all stakeholders and advise the stakeholders on possible improvements, providing process models which can be discussed with a client***
  • apply a series of thinking systems, creativity toolkits and innovation frameworks to design contextually-relevant solutions addressing local and global challenges in and outside their discipline
  • Identify and articulate opportunities to innovate and create impact informed by user-centred research and/or data
  • adapt their discipline skillsets in new situations in response to complex and changing contexts, including interdisciplinary environments
  • facilitate and contribute to innovation teams that seek solutions to complex challenges, using inclusive collaboration practices to leverage different skills and perspectives
  • navigate commercial, human and technical requirements aided by prototyping and testing to deliver solutions that create value
  • communicate the value of experimentation, ideas and innovation with confidence in developing solutions to investors, potential partners, employers or other stakeholders
  • develop futures-focused innovations that integrate responsible social, technological and environmental factors.

Career opportunities

Graduates also have the opportunity to specialise in a particular aspect of ICT-related work on network configurations and software development. With the development of skills and attributes through innovation capabilities, professional innovation roles may include; Innovation Consultant, Innovation Lead, Innovation Analyst, Strategic Designer, Creative Producer, Start-up Founder, Human-Centred Researcher, Self-employed Entrepreneur, Product Manager, Transformation Lead, Innovation Strategist and Innovation Manager.

Course rules

To qualify for the Bachelor of Information and Communication Technology / Bachelor of Applied Innovation, students must complete 400 credit points comprising:

  • Twelve [12] core units of study (150 credit points)
  • Eight [8] units of study from an Information and Communication Technology major (100 credit points)
  • Six [6] units of study from the Applied Innovation major (100 credit points)
  • Four [4] units of other studies comprising a minor, advanced minor or electives (50 credit points)
Students must not complete more than 200 credit points (normally 16 units) at Introductory level.

A unit of study can only be counted once, where units are shared between majors and/or minors, students must choose an approved alternative.

Professional placements

Domestic students also have an opportunity to undertake a WIL Professional Placement through a competitive selection process. Please note that due to government regulation international students holding a student visa are not able to undertake Professional Placements in this course.

Students who undertake a 12-month professional placement are subject to the following course rules and must complete 475 credit points comprising:

  • Twelve [12] core units of study (150 credit points)
  • Eight [8] units of study from an Information and Communication Technology major (100 credit points)
  • Six [6] units of study from the Applied Innovation major (100 credit points)
  • Two [2] units of other studies comprising electives (25 credit points)
  • Four [4] units of study from the Professional Placement Co-Major (100 credit points)
     

Students who elect to undertake a 6-month professional placement are subject to the following course rules and must complete 437.5 credit points comprising:

  • Twelve [12] core units of study (150 credit points)
  • Eight [8] units of study from tan Information and Communication Technology major (100 credit points)
  • Six [6] units of study from the Applied Innovation major (100 credit points)
  • Three [3] units of other studies comprising a minor, advanced minor or electives (37.5 credit points)
  • Two [2] units of study from the Professional Placement Co-Major (50 credit points)

Maximum Academic Credit

The maximum level of credit that can be granted for the Bachelor of Information and Communication Technology / Bachelor of Applied Innovation is 250 credit points (normally 20 units) with a maximum of 100cps of core/major units from each discipline and 50cps electives.

Professional Recognition

The Bachelor of Information and Communication Technology  is accredited by the Australian Computer Society (ACS) at the professional level.

Admission criteria

Information about Swinburne's general admission criteria can be found at Admissions at Swinburne - Higher Education webpage.

Entry requirements

A. Applicants with recent secondary education (within past three years)

ATAR

This course uses the ATAR as part of its selection considerations.

Guaranteed ATAR: if you receive an ATAR of 60 or higher and meet all the essential requirements for this course, you will be guaranteed an offer.

Educational history 

An applicant's entire academic history, including ATAR results, will be considered for entry into this course. 

Selection rank adjustments 

Selection ranks for this course will be calculated based on your ATAR with adjustments to overall study scores based on subjects studied, location of your home address, SEAS application, and participation In Swinburne's Early Leaders program. For further details about selection rank adjustments, see Admissions at Swinburne

Subject Adjustments 

A study score of 25 in any Business, any Information Technology, any Mathematics or Global Politics equals 2 aggregate points per study. Overall maximum of 10 points.

Meeting course prerequisites 

VCE units 3 and 4: a study score of at least 25 in any English (except EAL) or at least 30 in English as Alternate Language (EAL) or equivalent.

ATAR profile for those offered places wholly or partly on the basis of ATAR in Semester 1 2024

ATAR-Based offers only, across all offer rounds ATAR
Excluding adjustment factors
Selection Rank
ATAR + any adjustment factors
Highest rank to receive an offer <5 <5
Median rank to receive an offer <5 <5
Lowest rank to receive an offer <5 <5

B. Applicants with higher education study

Educational history 

An applicant's entire academic history, including results from previous higher education study will be considered for entry into this course. If previous higher education qualifications are incomplete, results must have been obtained in the last seven years. 

Meeting course prerequisites 

As for Year 12 or equivalent. 

STAT/Bridging courses 

Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.

C. Applicants with vocational education and training (VET) study

Educational history 

An applicant's entire academic history from the past seven years, including complete and/or incomplete post-secondary VET studies, will be considered for entry into this course. Only graded results will be considered. 

Meeting course prerequisites 

As for Year 12 or equivalent. 

STAT/Bridging courses 

Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.

D. Applicants with work and life experience

Entire academic record 

This course uses an applicant's entire academic record as part of its selection considerations, including an applicant's ATAR results from the last seven years can be considered for entry into this course. 

Meeting course prerequisites 

As for Year 12 or equivalent. 

STAT/Bridging courses 

Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.

Student profile

The table below gives an indication of the likely peer cohort for new students in this course. It provides data on students who commenced in this course in the most relevant recent intake period, including those admitted through all offer rounds and international students studying in Australia.

  Semester 1, 2024
Applicant background Number of students Percentage of all students
(A) Higher education study (includes a bridging or enabling course) 0 0%
(B) Vocational education and training (VET) study 0 0%
(C) Work and life experience (admitted on the basis of previous achievement not in the other three categories) 0 0%
(D) Recent secondary education:    
Admitted solely on the basis of ATAR (regardless of whether this includes the consideration of adjustment factors such as equity or subject bonus points) <5 <5
Admitted where both ATAR and additional criteria were N/A considered (e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR) N/A N/A
Admitted on the basis of other criteria only and ATAR was N/A not a factor (e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement) <5 <5
International students 0 0%
All students <5 100%

Notes: “<5” – the number of students is less than 5.
N/A – Students not accepted in this category.

Interested in the Bachelor of Information and Communication Technology / Bachelor of Applied Innovation?

From state-of-the-art facilities to opportunities to engage with industry – this course is designed with your future in mind. Let's get started.

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