Bachelor of Screen Production/Bachelor of Applied Innovation
Course handbook
General Information
Overview
The Bachelor of Screen Production / Bachelor of Applied Innovation, unique to Swinburne, will help you master the critical study and production of content for the rapidly growing media landscape, including postproduction, online narratives, franchising, digital production, sound design and podcasting.
Study structure
Successful completion of the Bachelor of Screen Production / Bachelor of Applied Innovation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
Full-time study: 100 credit points/eight standard units of study per year
Part-time study: 50 credit points/four standard units of study per year
One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
See the course planner for an example degree structure.
Full-time study: 100 credit points/eight standard units of study per year
One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
See the course planner for an example degree structure.
Units of study | Unit code |
---|---|
Core units | |
Introduction to Digital Imaging
Core unit, 12.5 credit points |
DDD10009 |
Digital Video and Audio
Core unit, 12.5 credit points |
DIG10004 |
Sound Design and Acquisition
Core unit, 12.5 credit points |
FTV10005 |
Digital Narratives
Core unit, 12.5 credit points |
DIG20001 |
Digital Postproduction Techniques
Core unit, 12.5 credit points |
FTV20007 |
Pre-Visualisation for Screen
Core unit, 12.5 credit points |
FTV30015 |
Screen Production Capstone: Project Development
Core unit, 12.5 credit points |
FTV30017 |
Screen Production Capstone: Production and Post Production
Core unit, 12.5 credit points |
FTV30018 |
Postproduction and Editing
Core unit, 12.5 credit points |
FTV10007 |
Experimental Screen Production
Core unit, 12.5 credit points |
FTV10009 |
Episodic Narratives for Online Platforms
Core unit, 12.5 credit points |
FTV20021 |
Screen Franchising and Innovation
Core unit, 12.5 credit points |
MDA20007 |
Breaking the Screen
Core unit, 12.5 credit points |
FTV30001 |
Production for Digital Platforms
Core unit, 12.5 credit points |
FTV30006 |
Sound Design For Screen
Core unit, 12.5 credit points |
FTV30016 |
Radio, Audio and Podcasting
Core unit, 12.5 credit points |
MDA30009 |
Units of study | Unit code |
---|---|
Core units | |
Exploring Creativity and Innovation
Core unit, 12.5 credit points |
INV10001 |
Fundamentals of Innovation Practice
Core unit, 12.5 credit points |
INV10002 |
Innovation Sandpit
Core unit, 12.5 credit points |
INV10003 |
Responsible Innovation Futures
Core unit, 12.5 credit points |
INV10004 |
Innovation for Challenges of Today
Core unit, 12.5 credit points |
INV20001 |
Innovation for the Future
Core unit, 12.5 credit points |
INV20002 |
Applied Innovation Internship
Core unit, 12.5 credit points |
INV20003 |
Applied Innovation Studio A
Core unit, 25.0 credit points |
INV30001 |
Applied Innovation Studio B
Core unit, 25.0 credit points |
INV30002 |
Leadership and Facilitation of Innovation
Core unit, 12.5 credit points |
INV30003 |
Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).
Advanced minors are a structured set of 4 units or 50 credit points in a field of study which builds upon your first major. Advanced minors can only be taken in conjunction with specific majors - more information will be available soon.
3D Modelling and Animation Advanced
- DDD20022 3D Modelling for Objects and Environments
- DDD20023 3D Character Modelling
- DDD30028 3D Character Design and Animation
- DDD30018 3D Animation Project
Visual Effects Advanced
Minors are a structured set of 4 units or 50 credit points and may be chosen from any field of study.
- Accounting
- Advertising
- Applied Mathematics
- Applied Psychology
- Aviation
- Biomedical Science
- Biotechnology
- Branded Environments
- Chemistry
- Cinema and Screen Studies
- Climate and Social Justice
- Communication Design
- Computer Science
- Creative Writing
- Criminology
- Data Analytics
- Data Science
- Design Principles and Processes
- Digital Advertising Technology
- Digital Marketing
- Diversity and Multiculturalism
- Editing
- Engineering
- Entrepreneurship
- Ethics and Technology
- Film and Television Theory
- Finance
- Games and Interactivity
- Health Statistics
- Health Societies
- Higher Mathematics
- History
- Human Resource Management
- Indigenous Studies
- Industrial Design
- Information and Communication Technology
- Innovation
- Interior Architecture
- Interior Documentation and Construction
- International Relations and Security
- Journalism
- Literature
- Management
- Management for Health
- Managing Information Systems
- Marketing
- Media Industries
- Motion Design
- Neuroscience
- Nutrition
- Perspectives on Globalisation
- Philosophy
- Photomedia
- Physics
- Politics and International Relations
- Professional and Creative Writing
- Public Relations
- Screen Studies and Popular Culture
- Social Impact
- Social Media
- Sociology
- Space Technology
- Web Development
You'll get paid to work in an area related to your field of study for either 6 or 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
Units of study | Unit code |
---|---|
Option 1 | |
Work Experience in Industry A
Academic unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Film and Television
Practical unit, 25.0 credit points |
FTV20018 |
Work Experience in Industry B
Academic unit, 25.0 credit points |
WEI20002 |
Integrated Professional Placement B - Film and Television
Practical unit, 25.0 credit points |
FTV20019 |
These recommended elective units can deepen your understanding of your chosen major or an area of interest. A full list of available elective units can be found upon enrolment.
- ANI10001 Introduction to Animation
- ANI10003 History of Animation
- ANI10004 Introduction to Character and Environment Design
- ART10004 Introduction to Game Studies
- DDD30021 Digital Video Compositing
- DDM10006 Typography for Screen and Motion
- DDM20003 Digital Video Camera Techniques
- DIG20010 Search, Social Media and Video Marketing
- DIG20011 Digital Mobility
- DIG30003 Advertising Technology
- FTV10006 Genre and the Moving Image
- FTV20005 The Australian Screen
- FTV30001 Breaking the Screen
- FTV30005 Hollywood Cinema
- GAM10002 Principles of Game Design
- GAM20001 Introduction to Games Production
- GAM20004 Writing for Interactive Narratives
- HIS20009 History, Politics and Human Rights
- ICT10021 Digital Content Management
- INS10001 Connecting with Culture: Indigenous Australian Experiences
- INS20001 Indigenous Representations
- JOU20006 Media, Law and Ethics
- JOU30001 Investigative Journalism
- JOU30009 Video Project
- LIT10003 Reading and Writing Genre Texts
- LIT30004 Literary Industry Practice
- MDA10001 Introduction to Media Studies
- MDA10003 Screen Studies: Movies, Television and Ourselves
- MDA10006 Innovation Cultures: Perspectives on Science and Technology
- MDA10008 Global Media Industries
- MDA20001 Business of Media
- MDA30016 Screen Technology and Culture
- MDA30017 Media Analytics and Visualisation
- PHI20006 Philosophy, Media, Culture
- PWR10004 Writing Short Non-Fiction
Learning outcomes
On successful completion of this course students will be able to:
- critically analyse, interpret and synthesise current media theories and practices to inform the development of screen-based media content
- research, identify and evaluate emergent screen production technologies and theoretical and sociocultural issues that shape screen production technologies, industries and cultures
- demonstrate the ability to communicate ideas effectively through oral and written presentation, and implement research strategies to inform the creation of reports, essays and media content
- work independently and collaborate effectively in teams to produce media for a variety of platforms and demonstrate responsibility and accountability in communication and conduct
- apply media production principles and strategies to demonstrate professional competencies and an enhanced knowledge of a range of screen-based media production content
- evaluate and apply screen-based media workflows, organisational and project management strategies in relation to the production of a completed major media project
- apply cognitive and technical skills to produce narrative structures for linear and interactive screen-based media content
- perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of screen-based media content
- apply a series of thinking systems, creativity toolkits and innovation frameworks to design contextually-relevant solutions addressing local and global challenges in and outside their discipline
- identify and articulate opportunities to innovate and create impact informed by user-centred research and/or data
- adapt their discipline skillsets in new situations in response to complex and changing contexts, including interdisciplinary environments
- facilitate and contribute to innovation teams that seek solutions to complex challenges, using inclusive collaboration practices to leverage different skills and perspectives
- navigate commercial, human and technical requirements aided by prototyping and testing to deliver solutions that create value
- communicate the value of experimentation, ideas and innovation with confidence in developing solutions to investors, potential partners, employers or other stakeholders
- develop futures-focused innovations that integrate responsible social, technological and environmental factors
Career opportunities
Career outcomes will vary depending on discipline focus and individual majors, and complement discipline employability skills through innovation capabilities.
Graduates will have the skills and attributes for a range of professional innovation roles including innovation consultant, innovation lead, innovation analyst, strategic designer, creative producer, start-up founder, human-centred researcher, self-employed entrepreneur, product manager, transformation lead, innovation strategist and innovation manager.
Course rules
To qualify for the Bachelor of Screen Production / Bachelor of Applied Innovation, students must complete 400 credit points:
- 12 core units (150 credit points)
- 6 units from Applied Innovation major (100 credit points)
- 8 units from Screen Production major (100 credit points)
- 4 units of other studies comprising of a minor, an advanced minor or electives (50 credit points)
Students must not complete more than 200 credit points (normally 16 units) at introductory level.
A unit of study can only be counted once, where units are shared between majors and/or minors, students must choose an approved alternate.
Professional placements
Domestic students also have an opportunity to undertake a WIL Professional Placement through a competitive process. Please note that due to government regulation, international students holding a student visa are not able to undertake Professional Placements in this course.
Students who undertake a 12-month professional placement are subject to the following course rules and must complete 475 credit points comprising:
- 12 core units (150 credit points)
- 6 units from Applied Innovation major (100 credit points)
- 8 units from Screen Production major (100 credit points)
- 2 units comprising of electives (25 credit points)
- 4 units from the Professional Placement co-major (100 credit points)
Students who elect to undertake a 6-month professional placement are subject to the following course rules and must complete 437.5 credit points comprising:
- 12 core units (150 credit points)
- 6 units from Applied Innovation major (100 credit points)
- 8 units from Screen Production major (100 credit points)
- 3 units comprising of electives (37.5 credit points)
- 2 units from the Professional Placement minor (50 credit points)
Maximum academic credit
The maximum level of credit that can be granted for the Bachelor of Screen Production / Bachelor of Applied Innovation is 200 credit points (normally 16 units), 100 credit points maximum from each discipline.
Admission criteria
Information about Swinburne's general admission criteria can be found at Admissions at Swinburne - Higher Education webpage.
Entry requirements
A. Applicants with recent secondary education (within past three years)
ATAR
This course uses the ATAR as part of its selection considerations.
Guaranteed ATAR: if you receive an ATAR of 60 or higher and meet all the essential requirements for this course, you will be guaranteed an offer.
Educational history
An applicant's entire academic history, including ATAR results, will be considered for entry into this course.
Selection rank adjustments
Selection ranks for this course will be calculated based on your ATAR with adjustments to overall study scores based on subjects studied, location of your home address, SEAS application, and participation in Swinburne's Early Leaders program. For further details about selection rank adjustments, see Admissions at Swinburne.
Subject Adjustments
A study score of 25 in Art, Drama, Product Design and Technology, Literature, Media, Interactive Digital Media C, Creative and Digital Media (VCE VET) I, Studio Arts, Theatre Studies or Visual Communication Design equals 4 aggregate points per study. Overall maximum of 10 points.
Meeting course prerequisites
VCE units 3 and 4: a study score of at least 25 in any English (except EAL) or at least 30 in English as Alternate Language (EAL) or equivalent.
ATAR profile for those offered places wholly or partly on the basis of ATAR in Semester 1 2024
ATAR-Based offers only, across all offer rounds | ATAR Excluding adjustment factors |
Selection Rank ATAR + any adjustment factors |
---|---|---|
Highest rank to receive an offer | <5 | <5 |
Median rank to receive an offer | <5 | <5 |
Lowest rank to receive an offer | <5 | <5 |
Notes:
“<5” – indicates less than 5 ATAR-based offers were made
B. Applicants with higher education study
Educational history
An applicant's entire academic history, including results from previous higher education study will be considered for entry into this course. If previous higher education qualifications are incomplete, results must have been obtained in the last seven years.
Meeting course prerequisites
As for Year 12 or equivalent.
STAT/Bridging courses
Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.
C. Applicants with vocational education and training (VET) study
Educational history
An applicant's entire academic history from the past seven years, including complete and/or incomplete post-secondary VET studies, will be considered for entry into this course. Only graded results will be considered.
Meeting course prerequisites
As for Year 12 or equivalent.
STAT/Bridging courses
Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.
D. Applicants with work and life experience
Entire academic record
This course uses an applicant's entire academic record as part of its selection considerations, including an applicant's ATAR results from the last seven years can be considered for entry into this course.
Meeting course prerequisites
As for Year 12 or equivalent.
STAT/Bridging courses
Results from the STAT Multiple Choice will be considered for applicants without an ATAR and whose post-secondary studies do not meet the minimum requirements. Applicants who do not meet the English prerequisites can sit STAT Written English. STAT results are valid for two years.
Student profile
The table below gives an indication of the likely peer cohort for new students in this course. It provides data on students who commenced in this course in the most relevant recent intake period, including those admitted through all offer rounds and international students studying in Australia.
Semester 1, 2024 | ||
---|---|---|
Applicant background | Number of students | Percentage of all students |
(A) Higher education study (includes a bridging or enabling course) | <5 | <5 |
(B) Vocational education and training (VET) study | 0 | 0 |
(C) Work and life experience (admitted on the basis of previous achievement not in the other three categories) | 0 | 0% |
(D) Recent secondary education: | ||
Admitted solely on the basis of ATAR (regardless of whether this includes the consideration of adjustment factors such as equity or subject bonus points) | <5 | <5 |
Admitted where both ATAR and additional criteria were considered (e.g. portfolio, audition, extra test, early offer conditional on minimum ATAR) | N/A | N/A |
Admitted on the basis of other criteria only and ATAR was not a factor (e.g. special consideration, audition alone, schools recommendation scheme with no minimum ATAR requirement) | <5 | <5 |
International students | 0 | 0% |
All students | 5 | 100% |
Notes:
“<5” – the number of students is less than 5.
N/A – students not accepted in this category.
Interested in the Bachelor of Screen Production / Bachelor of Applied Innovation?
From state-of-the-art facilities to opportunities to engage with industry – this course is designed with your future in mind. Let's get started.