Overview

This unit provides advanced skills in specialised software related to Motion Design practice. Through practical tasks and critical exploration of the relationship between design concepts and software capabilities, students will extend their understanding of the constraints of particular software. Students will develop in-depth designed outcomes based on this understanding.

Requisites

Prerequisites
DDM30005 Motion Design New Technologies

Rule

150 credit points in:

Bachelor of Design (including double degrees and old Bachelor of Design tagged codes – currently on teach out)

OR

75 credit points in CM-MOTDES Co-Major in Motion Design

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Critically evaluate new technologies identifying constraints, capabilities and impact on design practice in project documentation
  • Examine software capabilities through the production of practical design tasks
  • Apply appropriate methods and processes using specialised Motion Design software to develop outcomes of an advanced level
  • Develop a Motion Design project that integrates conceptual development, technology and stylistic decision-making and resolution to a professional level

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
3.00 12 weeks 36
Specified Learning Activities (Phasing out)
Various
2.00 12 weeks 24
Unspecified Learning Activities (Phasing out)
Independent Learning
7.50 12 weeks 90
TOTAL150

Sarawak

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
3.00 12 weeks 36
Specified Learning Activities (Phasing out)
Various
2.00 12 weeks 24
Unspecified Learning Activities (Phasing out)
Independent Learning
7.50 12 weeks 90
TOTAL150

Assessment

Type Task Weighting ULO's
Brief 1Individual/Group 50% 1,2,3 
Brief 2Individual/Group 50% 1,3,4 

Content

  • Interactive media
  • Technology benefits, constraints and capabilities
  • Concept generation
  • Visual development
  • Technical development
  • Usability
  • Convergent media and future application

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.