Motion Design New Technologies
Overview
This unit provides advanced skills in specialised software related to Motion Design practice. Through practical tasks and critical exploration of the relationship between design concepts and software capabilities, students will extend their understanding of the constraints of particular software. Students will develop in-depth designed outcomes based on this understanding.
Requisites
Rule
150 credit points in:
Bachelor of Design (including double degrees and old Bachelor of Design tagged codes – currently on teach out)
OR
75 credit points in CM-MOTDES Co-Major in Motion Design
27-October-2024
01-June-2025
02-November-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Critically evaluate new technologies identifying constraints, capabilities and impact on design practice in project documentation
- Examine software capabilities through the production of practical design tasks
- Apply appropriate methods and processes using specialised Motion Design software to develop outcomes of an advanced level
- Develop a Motion Design project that integrates conceptual development, technology and stylistic decision-making and resolution to a professional level
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Tutorial | 3.00 | 12 weeks | 36 |
Specified Learning Activities (Phasing out) Various | 2.00 | 12 weeks | 24 |
Unspecified Learning Activities (Phasing out) Independent Learning | 7.50 | 12 weeks | 90 |
TOTAL | 150 |
Sarawak
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Tutorial | 3.00 | 12 weeks | 36 |
Specified Learning Activities (Phasing out) Various | 2.00 | 12 weeks | 24 |
Unspecified Learning Activities (Phasing out) Independent Learning | 7.50 | 12 weeks | 90 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Brief 1 | Individual/Group | 50% | 1,2,3 |
Brief 2 | Individual/Group | 50% | 1,3,4 |
Content
- Interactive media
- Technology benefits, constraints and capabilities
- Concept generation
- Visual development
- Technical development
- Usability
- Convergent media and future application
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.