Computing Technology Project A
Overview
This is a project-based unit in which students work individually, or in teams if the project is a large industry project, to provide students with the skills to generate a computing technology solution to solve one or more industry challenges specifically designed and oriented towards computing technologies. Having an overall focus on computing technology innovation, students will be focusing on the research and development stages of a year-long project, this being the first part. Students will be able to select a project from a range of industry-oriented projects aligned to their chosen computing major. Teams of students will have a staff member as a ‘facilitator’ to guide their learning whilst working on their projects.
Requisites
27-October-2024
01-June-2025
02-November-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Review literature and investigate topic areas relating to computing technology
- Justify and manage risks in the project planning and execution phases of computing technology projects
- Apply research methods and skills to complete a research report
- Investigate the importance of research and data ethics
- Synthesise work related to the computing technology projects relevant to students major
- Communicate within teams and stakeholders using appropriate verbal, written and technological approaches
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Seminar | 1.00 | 12 weeks | 12 |
On-campus Class | 1.00 | 12 weeks | 12 |
On-campus Workshop | 2.00 | 12 weeks | 24 |
Unspecified Activities Independent Learning | 8.50 | 12 weeks | 102 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Portfolio | Individual/Group | 100% | 1,2,3,4,5,6 |
Hurdle
As the minimum requirements of assessment to pass a unit and meet all ULOs to a minimum standard, an undergraduate student must have achieved:
(i) achieve an overall mark for the unit of 50% or more, and(ii) complete the project to an acceptable standard. A rubric will be used to determine if students have met the acceptable standard. The rubric is available on Canvas.Students who do not successfully achieve hurdle requirement (ii), will receive a maximum of 45% as the total mark for the unit.
Content
- Literature Review in computing technologies related to students major
- Risk Analysis and Management in computing technology projects
- Research Methods in computing technology
- Research Ethics in computing technology
- Technical skills relevant to students major
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.