Overview

This unit develops self-awareness as a collaborative designer; advancing skills in futures thinking, experimentation, prototyping and radical innovation by curating innovation methods for complex problems. It features industry and/or Design Factory Global Network partnerships.

DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialise in design fields.

Requisites

Prerequisites
DDD60030 DFM: Applied Innovation Studio 1
DDD70031 DFM: Applied Innovation Studio 2

Rules

Admission into MA-DESG Master of Design

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Date Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Research through design to inform and iterate a complex, societal and/or commercial challenge.
  • Investigate radical innovation practices applied to design outcomes across diverse sectors.
  • Create prototypes to demonstrate proof of concept.
  • Construct documentation to communicate design value and intent to a cross-cultural audience.
  • Develop design solutions that are contextually appropriate, responsible and sustainable in response to complex project briefs.
  • Interpret political, economic, societal, environmental, legal, ethical and technological factors to inform designing for the future.
  • Appraise different leadership styles and stakeholder engagement techniques relevant to design innovation contexts.

Teaching methods

Hawthorn

Activity Type Activity Total Hours Number of Weeks Hours Per Week
On-campus Studio 72 12 weeks 6
Specified Activities Various 30 12 weeks 2.5
Unspecified Activities Various 192 12 weeks 16
Total Hours: 294 Total Hours (per week): 24.5

Assessment

Type Task Weighting ULO's
Final PortfolioIndividual 100% 1,2,3,4,5,6,7 

Content

  • Contemporary societal and commercial challenges
  • Professional industry partnerships
  • Radical and incremental innovation
  • Research through design
  • Communicating and engaging with cross-cultural audiences
  • Futures and strategic thinking
  • Being a responsible designer
  • Prototyping methods and skills
  • Delivering professional design outcomes
  • High performing interdisciplinary teams
  • Innovation culture; including curiosity, resilience and open mindset
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes
  • Graduate Attribute – Digital Literacies: Information literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.