ICT Design Project
Overview
This unit of study is a project-based unit. It aims to provide students with the opportunity to apply a design thinking approach to an industry-relevant challenge while working in a small team. Students will develop skills in their major discipline while in the context of a human-centred approach to user interface design.
Requisites
09-February-2025
01-June-2025
01-June-2025
05-October-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Apply a design thinking approach to understand and solve a stakeholder problem.
- Propose and implement a project plan using industry-standard project management and collaboration tools.
- Design, build and evaluate a user interface according to user requirements and human-centred design principles.
- Effectively communicate project deliverables and artefacts to stakeholders using a variety of communication types and tools.
- Identify and actively work towards closing project-related knowledge gaps by undertaking independent research and upskilling activities.
- Apply best practice professional ethics and behavioural norms while actively contributing value to a team project.
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Online Lecture |
1.00 | 12 weeks | 12 |
Live Online Lecture |
1.00 | 12 weeks | 12 |
On-campus Class |
2.00 | 12 weeks | 24 |
Online Directed Online Learning and Independent Learning |
1.00 | 12 weeks | 12 |
Unspecified Activities Various |
8.00 | 12 weeks | 96 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Portfolio | Individual | 45 - 55% | 1,2,3,4,5,6 |
Portfolio | Group | 35 - 45% | 1,2,3,4,6 |
Hurdle
To pass this unit, you must:
(i) achieve an overall mark for the unit of 50% or more, and
(ii) work in a team to complete the project to an acceptable standard.
Rubrics will be used to determine if students have met the acceptable standard.
The rubrics are available on Canvas. Students who do not successfully achieve hurdle requirement (ii) in full, will receive a maximum of 45% as the total mark for the unit.
Content
- Design thinking
- Requirement gathering
- User Experience (UX) deliverables
- User interface design
- Interactive user interface prototyping
- Usability evaluation methods
- Visual communication
- Ethics and professional conduct
- Team management and collaboration tools
- Providing constructive feedback
- Developing an inclusive and safe team culture
- Professional Purpose Stage 2
- Major specific content as determined by Project
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.