Overview

This unit is designed to illustrate the scope of the Motion Design discipline and group dynamics in real-world contexts. It enhances collaborative and project management skills for Motion Design. Students develop professional level design outcomes in response to a Motion Design project brief and are required to work across a range of technologies, applying commercial design tools, processes and methods.

Requisites

Prerequisites
DDM30001 Motion Design Capstone Project

Rule

150 credit points

AND

50 credit points in:

Digital Media Design Major

OR

MJ-DMDES Motion Design Major (same as MJ-MMD at Sarawak)

OR

MJ-MMD Multimedia Design Major (same as MJ-DMDES for Hawthorn)

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Apply appropriate methods and processes to develop a Motion Design project in response to a professional design brief
  • Synthesise a range of technologies, design tools and techniques to develop professional level Motion Design outcomes
  • Effectively communicate, collaborate and project manage as part of a creative team
  • Critically evaluate outcomes of the project through concise and coherent documentation, design outcomes, and presentations
  • Research and illustrate professional competencies in the field of Motion Design, by composing a coherent body of research and project outcomes that can be used for professional engagement

Teaching methods

Sarawak

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
6.00 12 weeks 72
Specified Learning Activities (Phasing out)
Various
3.00 12 weeks 36
Unspecified Learning Activities (Phasing out)
Independent Learning
16.00 12 weeks 192
TOTAL300

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
6.00 12 weeks 72
Specified Learning Activities (Phasing out)
Various
3.00 12 weeks 36
Unspecified Learning Activities (Phasing out)
Independent Learning
16.00 12 weeks 192
TOTAL300

Assessment

Type Task Weighting ULO's
Capstone Project 1Group 40% 1,2,3,4 
Capstone Project 2Individual 40% 1,2,4,5 
ReviewIndividual 20% 3,4 

Content

This unit explores a wide range of topics related to the design and development of both Motion Design products and exhibitions. Topics may include:

  • Project management
  • Team management
  • Research and strategy
  • Concept generation
  • Visual development
  • Translating concepts across various media formats
  • Technical development
  • Exhibition design and production
  • Design for marketing materials
  • Portfolio expectations, preparation and presentation
  • Employment strategies and self-promotion

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.