Dynamics for Games and Animation
36 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
Students will analyse and apply concepts of physics and dynamic systems in both animation and games. They will identify realistic and artificial modelling and will create and evaluate simulations and other systems featuring dynamic objects and environments using industry standard tools.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Evaluate a range of physics theories and methods relevant to animation and games
- Critique practices applied to simulation and dynamic systems in animation and games
- Create dynamic systems and simulations using tools and techniques of animation and games
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Class | 3.00 | 12 weeks | 36 |
Specified Activities Various | 2.00 | 12 weeks | 24 |
Unspecified Activities Various | 7.50 | 12 weeks | 90 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Assessment | Individual | 30% | 1,2,3 |
Project | Individual | 50% | 3 |
Research Assignment | Individual | 20% | 1,2 |
Assessment | Individual | 30% | 1,2,3 |
Project | Individual | 50% | 3 |
Research Assignment | Individual | 20% | 1,2 |
Content
- Language and metaphor in science
- Coordinate systems and vectors
- Waves and rotational motion
- Energy, light and sound
- Dynamic systems such as particles, ballistics, explosions, hair, cloth
- Fire, gas and fluid dynamics
- Lighting and rendering
- Implementing simulations and dynamic systems in games and animation
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.