Overview

Students will analyse and apply concepts of physics and dynamic systems in both animation and games. They will identify realistic and artificial modelling and will create and evaluate simulations and other systems featuring dynamic objects and environments using industry standard tools.

Requisites

Prerequisites
ANI20006 Dynamics for Games and Animation

Rules

100 Credit Points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Evaluate a range of physics theories and methods relevant to animation and games
  • Critique practices applied to simulation and dynamic systems in animation and games
  • Create dynamic systems and simulations using tools and techniques of animation and games

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
Specified Activities
Various
2.00 12 weeks 24
Unspecified Activities
Various
7.50 12 weeks 90
TOTAL150

Assessment

Type Task Weighting ULO's
AssessmentIndividual 30% 1,2,3 
ProjectIndividual 50% 
Research AssignmentIndividual 20% 1,2 
AssessmentIndividual 30% 1,2,3 
ProjectIndividual 50% 
Research AssignmentIndividual 20% 1,2 

Content

  • Language and metaphor in science
  • Coordinate systems and vectors
  • Waves and rotational motion
  • Energy, light and sound
  • Dynamic systems such as particles, ballistics, explosions, hair, cloth
  • Fire, gas and fluid dynamics
  • Lighting and rendering
  • Implementing simulations and dynamic systems in games and animation

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.