Overview

This unit of study aims to introduce students to the fundamentals of creating Three-Dimensional Computer Generated Images (3D CGI) .The unit will focus on the introduction of 3D modelling, texturing, lighting and rendering. Teaching of a 3D CGI production workflow in the creation of rendered still images and videos outcomes of CGI objects and environments.

Requisites

Prerequisites
DDD20022 3D Modelling for Objects and Environments

Rule

25 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Identify and analyse key works, designers, reference material and resources in supporting project material
  • Use language and terminology specific to 3D CGI during the production and presentation of three-dimensional models, objects and environments
  • Apply appropriate planning and management strategies to design and construct three-dimensional models, objects and environments
  • Show spatial awareness in the design and construction of three-dimensional models, environments and camera movement
  • Use design and technical processes to produce a refined three-dimensional environment

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
Online
Learning activities
2.00 12 weeks 24
Unspecified Activities
Independent Learning
6.92 13 week 90
TOTAL150

Assessment

Type Task Weighting ULO's
Design BriefIndividual 50% 1,2,3,4,5 
Design BriefIndividual 50% 1,2,3 

Content

  • 3D modelling language terms and definitions
  • Design and technical processes, pipelines and workflows
  • 3D modelling, texturing and lighting tools and techniques
  • Cinematography including animated camera techniques
  • Rendering and output methods
  • Conceptual development
  • Environment design and layout
  • Spatial thinking and representation
  • Interfacing with third party software
  • Planning and management strategies

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.