3D Character Modelling
36 hours per semester
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit aims to equip students with the fundamental knowledge required for the development of 3D character models for both linear and interactive digital environments. Students will identify and apply industry best-practice, to inform project development; this knowledge may be applied to commercial outcomes in the film, special effects, animation and computer game industries.
Requisites
Prerequisites
DDD20022
3D Modelling for Objects and EnvironmentsAssumed Knowledge
A basic knowledge of Adobe Creative Suite
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Inform project development through the analysis of character designs, styles, commercial genres, technical approaches and workflows in supporting project material
- Show technical aptitude and efficiency in three-dimensional modelling by applying best practice techniques to the construction of a three-dimensional character base mesh
- Design the surface complexities and details of a three-dimensional character model through the application of digital sculpting tools and techniques to a base mesh
- Construct the appearance and reduce the surface complexity of a three-dimensional character model through the application of digital painting tools and techniques
- Use design and technical processes within a three-dimensional computer environment to present a fully resolved and audience appropriate three-dimensional character model
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Tutorial | 3.00 | 12 weeks | 36 |
Specified Learning Activities (Phasing out) Various | 2.00 | 12 weeks | 24 |
Unspecified Learning Activities (Phasing out) Independent Learning | 7.50 | 12 weeks | 90 |
TOTAL | 150 |
Sarawak
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Tutorial | 3.00 | 12 weeks | 36 |
Specified Learning Activities (Phasing out) Various | 2.00 | 12 weeks | 24 |
Unspecified Learning Activities (Phasing out) Individual Study | 7.50 | 12 weeks | 90 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Brief 1 | Individual | 50% | 1,2 |
Brief 2 | Individual | 50% | 3,4,5 |
Content
- 3D modelling language, terms and definitions
- Production workflows
- Level of detail
- Organic modelling methods
- Digital sculpting techniques
- Digital painting and layering concepts
- Texture mapping and materials
- Geometry deformation techniques
- Lighting and rendering
- Advanced rendering and output methods
- Presentation concepts and terminology
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.