Overview

This unit aims to expand on student’s knowledge and skills in compositing visual elements. Students will be given the opportunity to explore various techniques using digital tools and encouraged to develop independent study, research and development skills. Skills and knowledge may be applied to commercial outcomes in the film, special effects, animation and computer game industries.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Use language and terminology specific to post production and compositing in supporting project material
  • Illustrate meaning and mood through a digital video composite
  • Integrate compositing techniques, principles and workflows in the production of digital video outcome
  • Compose a digital video outcome that combines sound and visual elements
  • Evaluate planning, research and management strategies in a technical journal

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Unspecified Activities
Readings
2.00 12 weeks 24
Unspecified Activities
Independent Learning
7.50 12 weeks 90
TOTAL150

Assessment

Type Task Weighting ULO's
Brief 1Individual 50% 1,3,5 
Brief 2Individual 50% 1,2,3,4 

Content

  • Node Based Compositing
  • Planning and management
  • Camera tracking
  • Compositing 2D and 3D elements
  • Non-linear editing
  • Non-destructive editing
  • Special effects
  • Colour grading
  • Music and sound

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.