Overview

This unit aims to introduce students to the concept of prototyping as a core method for creative problem-solving and develop a language for enabling interdisciplinary collaboration in the context of innovation projects. Students will develop literacy in a range of different physical prototyping techniques to generate ideas, test with potential users and engage experts. Through key elements of prototyping they will find solutions to problems in cross-disciplinary working groups. Students will learn how to leverage an innovation ecosystem to support their project and how to engage in projects with high levels of personal and collaborative responsibility.

Requisites

Prerequisites
DES20057 Toolbox for Prototyping and Interdisciplinary Collaboration

Rule

100 credit points for all other courses

OR

50 credit points in Bachelor of Innovation and Design

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Use appropriate materials/processes for prototyping and make prototypes of appropriate resolution, to achieve a desired outcome relevant to the stage of an innovation project
  • Construct appropriate collaboration and co-creation processes for working in an interdisciplinary team
  • Identify and apply appropriate methods for testing prototypes with users, and document learnings
  • Apply a range of methods, tools and frameworks for generating, sharing and refining ideas

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Unspecified Activities
Various
7.00 12 weeks 84
Unspecified Activities
Independent Learning
2.50 12 weeks 30
TOTAL150

Assessment

Type Task Weighting ULO's
Major Project: Production DocumentationGroup 30% 1,2,4 
Proposal and PrototypeGroup 40% 1,3,4 
Reflective PieceIndividual 30% 1,2,3,4 

Content

  • Innovation culture
  • Prototyping as a method for creative problem solving
  • Prototyping to support collaboration in interdisciplinary teams
  • Prototyping to test and develop ideas
  • Various techniques for creating physical and digital prototypes with different materials
  • Divergent and convergent thinking
  • Interdisciplinary collaboration concepts and constructive conflict
  • Innovation process (working with uncertainty,  learning from failure,  exploring problems space before defining a solution)

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.