Overview

This unit will advance and consolidate students’ understanding of techniques and parameters essential to the production and distribution of audio-visual media for digital platforms. Students will apply this new knowledge to the creation and mastering of original media assets, employing and evaluating effective strategies for making and distributing creative works.

Requisites

Prerequisites
FTV30006 Production for Digital Platforms

Rule
75 credit points in Screen Production Co-Major OR Immersive Media Major/Co-Major
OR
25 credit points in Screen and Sound Production Minor OR Immersive Media Minor
OR
100 credit points in:
Bachelor of Media and Communication or its related PROFESSIONAL or double degrees
OR
Bachelor of Film and Television (Honours)
OR
Bachelor of Screen Production or its related double degrees
OR
Bachelor of Games and Interactivity or its related double degrees

OR

Bachelor of Design or its related double degrees
OR

Bachelor of Animation or its related double degrees
OR
Digital Advertising Technology Major

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Evaluate digital platforms through viewing, reading, research, and application-testing via screen production processes
  • Develop a critical understanding of the role of digital distribution in emerging sectors of creative industries
  • Produce widely accessible creative works through planned, informed, and competent production and post-production processes
  • Assess and select different methods of digital production suitable for specific self-authored creative works
  • Further develop skills in project management for creative industries

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
Unspecified Activities
Various
9.50 12 weeks 114
TOTAL150

Assessment

Type Task Weighting ULO's
Practical AssignmentIndividual 25% 1,2,3,4,5 
Practical AssignmentGroup 50% 1,2,3,4,5 
Written AssignmentIndividual 25% 1,2,4 

Content

  • Extended Reality (XR) including Augmented Reality (AR) and Virtual Reality (VR)  Tools for XR Developmen

  •  Integrating virtual tools and procedures into project workflows

  • Research and reflective practice strategies to build relevant knowledge

  • Technical considerations and parameters for digital screen production

  • Transferring screen principles, language and practices to the XR space

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.