Introduction to Games Production
36 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
• To give students an overview of key concepts and production techniques in game development • To provide an introduction to the production of digital games using popular production management tools, file repositories, game engines, level editors and bug tracking packages • To provide insight into the practical processes involved in game development
Requisites
Prerequisites
50 credit points
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Demonstrate knowledge in the practical production of digital games
- Integrate and apply knowledge of a variety of game development tools to individual exercises and group projects
- Apply knowledge from specific production methodologies such as Agile development
- Apply knowledge of games industry processes and software tools in production of a game development project
- Demonstrate a capacity to individually manage production deadlines and understand their role in a professional context
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Studio | 3.00 | 12 weeks | 36 |
Specified Activities Various | 4.50 | 12 weeks | 54 |
Unspecified Activities Independent Learning | 5.00 | 12 weeks | 60 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Class Exercises | Individual | 45% | 1,2,3 |
Concept Designs | Group | 15% | 1,3,5 |
Project | Group | 40% | 1,2,3,4,5 |
Content
- Production management tools and methodologies
- Establishing and managing file and code repositories
- Introduction to popular game engines and level editing software
- Constructing complex game events with visual scripting tools
- Level design and construction using spatial narrative principles
- Dynamic and baked lighting, particle effects and sound design
- Usability testing, quality assurance and bug tracking processes
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.