Pervasive Game Design Lab
48 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
The lab is a space to explore the fundamental concepts of game design and play. Research and presentation methods, group work and communication, planning and production are fundamental to the design process. This unit builds on knowledge from other units to explore the platform of pervasive game design using the campus as a playground, with links to other forms of media including film, theatre, television, and the digital arts. In this unit, principles of game design are applied to the design, development, promotion and play of outdoor play.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Reflect on the relationship between games and culture in pervasive game design
- Demonstrate knowledge in the practice of game design and development
- Integrate and apply knowledge from different areas of game design
- Apply knowledge from specific theories such as ludology and transmedia
- Demonstrate a capacity to apply fundamental concepts of game design and play in a pervasive game project
- Effectively communicate game design elements and concepts in a suitable media format
- Demonstrate the capacity to function and communicate effectively as an individual and in project teams
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Lecture | 1.00 | 12 weeks | 12 |
On-campus Class | 3.00 | 12 weeks | 36 |
Specified Activities Various | 4.00 | 12 weeks | 48 |
Unspecified Activities Various | 4.50 | 12 weeks | 54 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Assessment | Group | 40% | 1,2,3,4,5,6,7 |
Production Development Document | Group | 30% | 1,6,7 |
Reflective Piece | Individual | 30% | 2,3,5 |
Content
- Pervasive game design
- Game design and production
- Game development
- Marketing and audience engagement
- Transmedia storytelling
- Serious games
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.