Digital Game Prototyping Lab
Overview
The lab is a space for the design and development of game projects. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the design process. Each lab builds on knowledge from other units and applies this knowledge to achievable and defined outcomes. In the second lab concepts explored in Introduction to Game Studies and Principles of Game Design are applied to the design and development of a digital game prototype.
Requisites
AND
100 credit points in:
Bachelor of Computer Science (Professional), Bachelor of Computer Science and affiliated double degrees
02-November-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Reflect on the relationship between games and culture in digital game design
- Demonstrate knowledge in the practice of game design and development
- Integrate and apply knowledge from different areas of game design
- Apply knowledge from specific theories such as user interaction and game studies
- Demonstrate a capacity to apply fundamental concepts of game design and play in a digital game project
- Effectively communicate game design elements and concepts in a suitable media format
- Demonstrate the capacity to function and communicate effectively as an individual and in project teams
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Lecture | 2.00 | 12 weeks | 24 |
On-campus Class | 2.00 | 12 weeks | 24 |
Specified Activities Various | 4.00 | 12 weeks | 48 |
Unspecified Activities Various | 4.50 | 12 weeks | 54 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Peer Evaluation | Individual | 30% | 7 |
Presentation | Group | 40% | 2,3,4,5 |
Project Report | Group | 30% | 1,2,3,4,6 |
Content
- Concept development and market positioning
- Game development processes and design documentation
- Prototyping methodologies and approaches
- Production models and team management strategies
- Deconstructing player experience and rapid iteration
- Play testing, usability testing and quality assurance
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.