Overview

The lab is a space for the design and development of game projects. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the design process. Each lab builds on knowledge from other units and applies this knowledge to achievable and defined outcomes. In the second lab concepts explored in Introduction to Game Studies and Principles of Game Design are applied to the design and development of a digital game prototype.

Requisites

Prerequisites
GAM20002 Pervasive Game Design Lab

AND

100 credit points in:
Bachelor of Computer Science (Professional), Bachelor of Computer Science and affiliated double degrees

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Reflect on the relationship between games and culture in digital game design
  • Demonstrate knowledge in the practice of game design and development
  • Integrate and apply knowledge from different areas of game design
  • Apply knowledge from specific theories such as user interaction and game studies
  • Demonstrate a capacity to apply fundamental concepts of game design and play in a digital game project
  • Effectively communicate game design elements and concepts in a suitable media format
  • Demonstrate the capacity to function and communicate effectively as an individual and in project teams

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
Specified Activities
Various
4.00 12 weeks 48
Unspecified Activities
Various
4.50 12 weeks 54
TOTAL150

Assessment

Type Task Weighting ULO's
Peer EvaluationIndividual 30% 
PresentationGroup 40% 2,3,4,5 
Project ReportGroup 30% 1,2,3,4,6 

Content

  • Concept development and market positioning
  • Game development processes and design documentation
  • Prototyping methodologies and approaches
  • Production models and team management strategies
  • Deconstructing player experience and rapid iteration
  • Play testing, usability testing and quality assurance

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.