Overview

This project unit is for students in the final stage of the Games and Interactivity Program. The unit is one of a pair of two 'capstone' units, GAM30002 and GAM30003, intended to integrate and develop the skills and knowledge acquired/refined during the course. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the game development process. This project synthesises learning from all previous units in the degree and applies this knowledge to achievable and defined outcomes.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Recognise and reflect on the relationship between games, culture and society in local and international contexts
  • Apply knowledge, conceptual thinking and expertise in the process of the design, development and delivery of games
  • Formulate arguments that draw on specific theories and evidence such as ludology, transmedia, game studies, and user interaction
  • Integrate and apply knowledge and theory from relevant disciplinary areas of expertise and develop a working knowledge within their area of specialisation
  • Interpret and communicate aspects of narrative, mechanics, aesthetics and technology involved in game design suitable to a range of audiences using a range of different game delivery platforms
  • Individually and collaboratively manage production deadlines and understand their role in the professional practice of the games industry
  • Apply knowledge and skills with responsibility and accountability for their own learning and practice, working individually and collaboratively within interdisciplinary teams

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
2.00  12 weeks  24
On-campus
Class
2.00  12 weeks  24
Unspecified Activities
Independent Learning
4.50  12 weeks  54

Specified Activities

Various

4.00 12 weeks 48
TOTAL     150

Assessment

Type Task Weighting ULO's
Peer EvaluationIndividual 30% 5,6,7 
PresentationGroup 40% 2,3,4,5,7 
Project ReportGroup 30% 1,2,3,4,6,7 

Content

  • Team organisation and roles
  • Prototype development
  • Game development practices and techniques
  • Project management and collaboration with external partners
  • Playtesting, evaluation and quality assurance
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Teamwork Skills: Collaboration and negotiation
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.