Overview

This project unit is for students in the final stage of the Games and Interactivity Program, synthesising learning from all previous units in the degree, and applying this knowledge to achievable and defined outcomes. Projects commenced in GAM30002 are here taken through a full production cycle, moving from alpha stage to fully realised, playable products for public release: game mechanics, level designs, avatar abilities, and the assortment of assets such as models, textures, visual effects, music and so on, are developed and integrated to a level suitable for demonstration at industry events and consumer-facing expositions.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Recognise and reflect on the relationship between games, culture and society in local and international contexts
  • Apply knowledge, conceptual thinking and expertise in the process of the design, development and delivery of games
  • Integrate and apply knowledge and theory from relevant disciplinary areas of expertise and develop a working knowledge within their area of specialization
  • Interpret and communicate aspects of narrative, mechanics, aesthetics and technology involved in game design suitable to a range of audiences using a range of different game delivery platforms
  • Individually and collaboratively manage production deadlines and understand their role in the professional practice of the games industry
  • Apply knowledge and skills with responsibility and accountability for their own learning and practice, working individually and collaboratively within interdisciplinary teams
  • Function and communicate effectively as an individual and in project teams, whether as manager, leader or team member

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
Specified Activities
Various
4.00 12 weeks 48
Unspecified Activities
Various
4.50 12 weeks 54
TOTAL150

Assessment

Type Task Weighting ULO's
Peer EvaluationIndividual 30% 5,6,7 
PresentationGroup 40% 2,3,4,5,7 
Project ReportGroup 30% 1,2,3,6,7 

Content

  • Preparing for Release, including development of marketing and social media interactions and presence.
  • Game development practices including generation of assets, scripting, level design, combat design, User Interface and narrative design.
  • Project management (project wiki and github, target platforms, version control, collaboration with external partners.
  • Playtests with industry experts, interaction evaluation and quality assurance.
  • Public and industry-facing showcases and critiques.
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Teamwork Skills: Collaboration and negotiation
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.