Overview

This unit aims to provide a practical introduction to using selected innovation tools and methods in different contexts. Through hands-on learning, students will acquire familiarity with concepts, terms and processes that are part of a meaningful toolkit for implementing creativity and innovation in many different business and industry sectors and/or discipline areas. This unit emphasises learning-by-doing for knowledge and skills development, with students engaging in interdisciplinary projects to gain competency in working collaboratively as part of contemporary innovation practice.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Winter
Location
Hawthorn
Start and end dates
23-June-2025
03-August-2025
Last self-enrolment date
23-June-2025
Census date
04-July-2025
Last withdraw without fail date
18-July-2025
Results released date
19-August-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Analyse the nature of innovation culture in context including factors that stimulate and inhibit creativity, ideation and collaboration.
  • Develop basic creativity and innovation skills by applying relevant tools to specific tasks.
  • Interpret how creativity, design and innovation are interconnected, scalable and replicable processes.
  • Develop design solutions iteratively, through ideation, user testing and prototyping.
  • Apply sprint methodology to a complex, real-world challenge.
  • Collaborate effectively in interdisciplinary teams on an innovation project integrating social, technological and environmental impacts.

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Unspecified Activities
Readings
1.00 12 weeks 12
Unspecified Activities
Various
5.00 12 weeks 60
Unspecified Activities
Independent Learning
3.50 12 weeks 42
TOTAL150

Assessment

Type Task Weighting ULO's
Project 1Group 30% 3,4,5,6 
Project 2Group 40% 1,2,4,5,6 
Reflective PieceIndividual 30% 1,3,5,6 

Content

This unit may include: 

  • Using tools for bringing creativity and innovation to interdisciplinary practice
  • Experiencing the culture of innovation including teamwork, collaboration and failing forward
  • Creativity, curiosity and perseverance in relation to complexity and ambiguity - shifting from solving a problem to finding a better problem to solve
  • Data collection, analysis and synthesis
  • Hands-on ideation methods and techniques
  • The technological, human and economic factors influencing complex challenges

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.