Graphic Narratives: Comics, Graphic Novels, and Manga
Overview
This unit introduces students to graphic narratives, focusing on familiar examples such as comic books, graphic novels, and Manga. It will look at this art form in its many formats and applications, and provide students with an opportunity to create graphic narratives. It will examine comic book language and how comic book idioms have been remediated as part of the universal language of convergence culture. This unit’s focus on graphic narratives will provide students with the historical perspective and textual analysis skills necessary to navigate today’s media landscape, and anticipate those of tomorrow
Requisites
27-October-2024
Learning outcomes
Students who successfully complete this unit will be able to:
- Demonstrate critical understanding of theoretical and creative approaches to graphic narratives
- Synthesise complex ideas using graphic communications techniques and by creating graphic narratives
- Analyse canonical and popular examples of graphic narratives
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Lecture | 1.00 | 12 weeks | 12 |
Face to Face Contact (Phasing out) Tutorial | 2.00 | 12 weeks | 24 |
Specified Learning Activities (Phasing out) Various | 3.00 | 12 weeks | 36 |
Unspecified Learning Activities (Phasing out) Independent Learning | 6.50 | 12 weeks | 78 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Analysis Sheets | Individual | 30% | 1,2,3 |
Essay | Individual | 30% | 1,2,3 |
Graphic Narratives | Individual | 40% | 1,2,3 |
Content
- Medium Specificity
- Genre
- Alternative Comics
- The Comics Industry
- Authorship
- Audience Research
- Reception
- International Comics
- Manga
- Representation
- Comics and Conflict
- Comics in the Digital Age
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.