Introduction to Character and Environment Design
36 hours
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit introduces students to the area of production design, the role of the production designer and creative methods used to develop the look and feel of animated outcomes. Students will be introduced to principles of character and environment design, and will learn the value of investigation and iterative development when formulating believable characters and environments for animation.
Requisites
Equivalent units
ANI10004
Introduction to Character and Environment DesignEquivalent
DDM10003 Introduction to Character and Environment Design (Discontinued)
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Recall principles of character and environment design during the development and critique of original concepts
- Apply principles of character and environment design throughout the creation of original concepts
- Explain the role and expectations of a Production Designer when developing original concepts for animation
- Demonstrate basic production design methods and workflows in the design of characters and environments for animation
- Analyse gathered resources to inform the generation of visual ideas and narrative concepts
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Class | 3.00 | 12 weeks | 36 |
Specified Activities Various | 4.00 | 12 weeks | 48 |
Unspecified Activities Various | 5.50 | 12 weeks | 66 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Portfolio | Individual | 40% | 1,2,3,4,5 |
Environment Design Portfolio | Individual | 40% | 1,2,3,4,5 |
Research Assignment | Individual | 20% | 1,5 |
Content
- Production design for animation and the creative screen industries
- Principles of character and environment design
- Using reference and resources to develop unique characters, worlds and narratives
- Exploring form, volume and movement through model and maquette making
- Colour and graphic treatments, vector and raster illustration techniques
- Characters in motion - gestural drawing, posing, line of action and staging
- Style guides, production bibles and process documentation
- Graduate Attribute – Communication Skills: Communicating using different media
- Graduate Attribute – Digital Literacies: Information literacy
- Graduate Attribute – Digital Literacies: Technical literacy
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.