Overview

This unit will introduce students to fundamental production techniques, tools and workflows used for 3D computer and stop-motion animation. Learning activities will provide students with a practical grounding in a variety of 3D production techniques and software. This knowledge can then be leveraged during the planning and production of 3D animation projects.

Requisites

Prerequisites
ANI10005 3D Production Techniques for Animation

Rules

Pre-requisite
Admission into:
BA-ANI Bachelor of Animation or its related double degrees
OR
BA-FTVANI Bachelor of Film and Television (Animation)

Equivalent
DAN10008 - Animation Technologies 2 V1 (Discontinued) and HDANM113 - Animation Technologies 2 (Discontinued)

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Identify 3D production techniques, tools and workflows that can be used to craft sequences of 3D computer animation and stop-motion animation
  • Apply principles of animation using 3D computer animation tools and production techniques within an animated sequence
  • Apply principles of animation using stop-motion animation tools and production techniques within an animated sequence
  • Integrate personal style and aesthetic approaches into the production of an animated sequence
  • Plan, organise and produce a sequence of animation using foundational workflows and approaches, specific to 3D computer animation and stop-motion animation
  • Use filmic language and 3D animation terminology to explain the organisation, development and production of an animated motion picture

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 6 weeks 18
On-campus
Studio
3.00 6 weeks 18
Specified Activities
Various
2.00 12 weeks 24
Unspecified Activities
Various
7.50 12 weeks 90
TOTAL150

Assessment

Type Task Weighting ULO's
Animation PortfolioIndividual 50% 1,2,4,5,6 
Animation PortfolioIndividual 50% 1,3,4,5,6 

Content

  • Planning and management strategies for 3D animation
  • Introduction to 3D computer animation and software (Maya)
  • Introduction to Stop-motion animation software, studio equipment and OH&S
  • 3D asset construction, basic armature design and rigging techniques
  • The principles of animation, character mechanics, locomotion and volume
  • Cinematic staging and practical lighting techniques 
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.