Advanced Programming
72 hours face to face + blended
One teaching period or equivalent
Hawthorn
Overview
This unit of study aims to introduce students to object oriented programming and design.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Pathways Teaching 3
Location
Hawthorn
Start and end dates
21-October-2024
31-January-2025
31-January-2025
Last self-enrolment date
03-November-2024
Census date
15-November-2024
Last withdraw without fail date
13-December-2024
Results released date
11-February-2025
Pathways Teaching 1
Location
Hawthorn
Start and end dates
24-February-2025
30-May-2025
30-May-2025
Last self-enrolment date
09-March-2025
Census date
21-March-2025
Last withdraw without fail date
02-May-2025
Results released date
10-June-2025
Pathways Teaching 2
Location
Hawthorn
Start and end dates
23-June-2025
26-September-2025
26-September-2025
Last self-enrolment date
06-July-2025
Census date
18-July-2025
Last withdraw without fail date
15-August-2025
Results released date
07-October-2025
Pathways Teaching 3
Location
Hawthorn
Start and end dates
20-October-2025
30-January-2026
30-January-2026
Last self-enrolment date
02-November-2025
Census date
14-November-2025
Last withdraw without fail date
12-December-2025
Results released date
10-February-2026
Learning outcomes
Students who successfully complete this unit will be able to:
- Explain the principles of the object oriented programming paradigm specifically including abstraction, encapsulation, inheritance and polymorphism (K2,K6,A2).
- Use an object oriented programming language, and associated class libraries, to develop object oriented programs (K1,K3,S1).
- Design, develop, test, and debug programs using object-oriented principles in conjuncture with an integrated development environment (K2,K6,S1,S2,S3).
- Construct appropriate diagrams and textual descriptions to communicate the static structure and dynamic behaviour of an object-oriented solution (K6,A2).
- Describe and explain the factors that contribute to a good object oriented solution, reflecting on your own experiences and drawing upon accepted good practices (K6,A2).
Teaching methods
All applicable locations
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus |
2 | 12 weeks | 24 |
On-campus (Tutorials in Computer Labs) |
4 | 12 weeks | 48 |
Unspecified Activities (Independent Learning) |
6.5 | 12 weeks | 78 |
Total | 150 |
Assessment
Type | Task | Weighting | ULOs |
---|---|---|---|
Assignment 1 | Individual | 10 - 25% | 1,2,3,4 |
Assignment 2 | Individual | 15 - 30% | 1,2,3,4,5 |
Assignment | Individual | 10 - 25% | 1,2,3,4,5 |
Test 1 | Individual | 5 - 15% | 1 |
Test 2 | Individual | 5 - 15% | 1,2,4 |
Test | Individual | 10 - 30% | 1,2,3,4,5 |
Content
- Designing, writing, compiling, documenting, and testing programs.
- Programming language syntax.
- Object-oriented programming principles.
- Object-oriented design.
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.