Overview

This unit of study aims to introduce students to object oriented programming and design.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Pathways Teaching 2
Location
Hawthorn
Start and end dates
01-July-2024
27-September-2024
Last self-enrolment date
14-July-2024
Census date
26-July-2024
Last withdraw without fail date
16-August-2024
Results released date
08-October-2024
Pathways Teaching 3
Location
Hawthorn
Start and end dates
21-October-2024
31-January-2025
Last self-enrolment date
03-November-2024
Census date
15-November-2024
Last withdraw without fail date
13-December-2024
Results released date
11-February-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Explain the principles of the object oriented programming paradigm specifically including abstraction, encapsulation, inheritance and polymorphism (K2,K6,A2).
  • Use an object oriented programming language, and associated class libraries, to develop object oriented programs (K1,K3,S1).
  • Design, develop, test, and debug programs using object-oriented principles in conjuncture with an integrated development environment (K2,K6,S1,S2,S3).
  • Construct appropriate diagrams and textual descriptions to communicate the static structure and dynamic behaviour of an object-oriented solution (K6,A2).
  • Describe and explain the factors that contribute to a good object oriented solution, reflecting on your own experiences and drawing upon accepted good practices (K6,A2).

Teaching methods

All applicable locations

Type Hours per week Number of weeks Total (number of hours)

On-campus 
(Lecture)

2 12 weeks 24
On-campus 
(Tutorials in Computer Labs)
4 12 weeks 48
Unspecified Activities 
(Independent Learning)
6.5 12 weeks 78
Total     150

Assessment

Type Task Weighting ULOs
Assignment 1 Individual 10 - 25% 1,2,3,4
Assignment 2 Individual 15 - 30% 1,2,3,4,5
Assignment Individual 10 - 25% 1,2,3,4,5
Test 1 Individual 5 - 15% 1
Test 2 Individual 5 - 15% 1,2,4
Test Individual 10 - 30% 1,2,3,4,5

Content

  • Designing, writing, compiling, documenting, and testing programs.
  • Programming language syntax.
  • Object-oriented programming principles.
  • Object-oriented design.

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.