Overview

This unit of study introduces explorative and creative thinking expressed through the application of digital software to design propositions. Students will explore vector and raster based software as design tools for specific formats and communication objectives. Students will develop the ability to use digital software for the development and execution of visual communication for print and screen formats.

Requisites

Prerequisites

Rule

Admission into the Bachelor of Design or related double degrees

Equivalent units
DCO10003 Packaging Design
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Teaching Period 1
Location
Online
Start and end dates
10-March-2025
08-June-2025
Last self-enrolment date
23-March-2025
Census date
04-April-2025
Last withdraw without fail date
02-May-2025
Results released date
01-July-2025
Teaching Period 2
Location
Online
Start and end dates
07-July-2025
05-October-2025
Last self-enrolment date
20-July-2025
Census date
01-August-2025
Last withdraw without fail date
22-August-2025
Results released date
28-October-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Analyse and apply digital processes to design decision-making
  • Identify and use appropriate digital software to execute intended design outcomes
  • Apply vector oriented and raster oriented design software as a design tool to achieve visual communication objectives
  • Develop and document individual visual communication concepts and outcomes framed by a project brief
  • Produce creative design outcomes in a digital environment with reference to appropriate software use, file format and management and context of output

Teaching methods

Hawthorn

Type Activity Total Hours Number of Weeks Hours Per Week Venue Type and Activity Detail
On-campus Class 36 12 weeks 3 Tutorial
Unspecified Activities Various 84 12 weeks 7 Design research, Design proposal development, Design refinement and execution
Unspecified Activities Independent Learning 30 12 weeks 2.5 Style research, Technical exploration, Research and experimentation
Total Hours: 150 Total Hours (per week): 12.5  

All Applicable Locations

Activity Type Activity Total Hours Number of Weeks Hours Per Week Venue Type and Activity Detail
Online Directed Online Learning and Independent Learning 36 12 weeks 3 Tutorial technical demonstrations, Group class presentation, Design critique, Design consultation
Unspecified Activities Various 84 12 weeks 7 Design research, Design proposal development, Design refinement and execution
Unspecified Activities Independent Learning 30 12 weeks 2.5 Style research, Technical exploration, Research and experimentation
Total Hours: 150 Total Hours (per week): 12.5  

Assessment

Type Task Weighting ULO's
Interim Progress SubmissionsIndividual 0% 1,2,3,4 
Studio ProjectIndividual 0% 1,2,3,4,5 
Studio ProjectIndividual 0% 1,2,4,5 

Content

  • Systematic digital processes and software choices
  • Vector and raster formats
  • Image quality and file formats
  • Visual concept development
  • Project visualisation, planning and production
  • Production management and formats for digital environments.
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.