Overview

This unit of study aims to introduce fundamental design and technical methodologies in designing interactive outcomes for mobile devices. Students will identify and apply industry best-practice, to inform project development; this knowledge may be applied to commercial outcomes in the design, web and computer game industries.

Requisites

Prerequisites
DDD30019 Digital Marketing and Metrics

OR

50 credit points in UX Interaction Design Major

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Outline the design process required to author an application across multiple platforms in a project document
  • Plan and manage deployment strategies by publishing to a mobile device
  • Assess the strengths, limitations and constraints of different mobile platforms using simulations
  • Use appropriate authoring tools to produce a design outcome for mobile devices
  • Evaluate the user interaction and experience design of a mobile platform outcome by applying user testing methodologies

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Unspecified Activities
Independent Learning
9.50 12 weeks 114
TOTAL150

Assessment

Type Task Weighting ULO's
Brief 1Individual 50% 1,2 
Brief 2Individual 50% 3,4,5 

Content

This unit explores a range of study areas related to interaction design for the web. Topics discussed may include:

  • Design for mobile devices
  • User-centered design (UCD)
  • User testing
  • Design documentation development
  • Technical documentation development
  • Distribution and publishing paths.

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.