Motion Graphics Project
36 hours
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit of study aims to integrate motion graphic techniques to create an advanced motion graphics outcome. Students will identify and apply industry best practice to inform project development; this knowledge may be applied to commercial outcomes in the film, television, advertising, animation and computer game industries.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Organise, manage and perform key roles and activities within a production environment by working efficiently and effectively independently or in collaboration
- Apply development and pre-visualisation techniques to construct a proof of concept and project pipeline
- Integrate specialist knowledge and techniques to design and construct aspects of a Motion Graphics outcome
- Evaluate production workflows and the application of tools, techniques and principles to a Motion Graphics sequence by participating in peer review activities
- Show professional competencies in the field of Motion Graphics by authoring a fully resolved Digital Video production
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Studio | 3.00 | 12 weeks | 36 |
Unspecified Activities Readings | 2.00 | 12 weeks | 24 |
Unspecified Activities Independent Learning | 7.50 | 12 weeks | 90 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Brief 1 | Individual | 50% | 1,2,4 |
Brief 2 | Individual | 50% | 1,3,4,5 |
Content
- Animation principles
- Motion graphics techniques
- Concept development
- Storyboarding
- Typography
- Advanced Effects
- Music and Sound
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.