Studio 2: Design Principles
Overview
This unit contains a suite of possible design studios that address the fundamentals of 2D or 3D or interactive and motion-based design. A key aim of the unit is to generate critical understanding of particular design disciplines, their social context and key modes of production. Participation in this unit enables a student to enhance their skills or to learn new ones in a discipline they may only have limited experience in. Students will be involved in independent or group-based study, thorough investigation of the design discipline on offer, and shall create design responses to projects of a professional quality.
Requisites
Rule
Admission into either:
GC-DESG Graduate Certificate of Design; GD-DESG Graduate Diploma of Design; MA-DESG Master of Design; MA-ARC Master of Architecture; MA-UD Master of Urban Design
Learning outcomes
Students who successfully complete this unit will be able to:
- Design a project with established outcomes by utilising relevant digital technologies
- Create a practical and iterative design methodology and process for executing design projects.
- Distinguish the relative strengths of different design tools within design projects
- Synthesise multiple design possibilities into a single proposition that provides value to specific users
- Explain the investigative process and outcomes through concise, coherent and well-structured documentation, design outcomes and presentations
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Tutorial | 6.00 | 12 weeks | 72 |
Specified Learning Activities (Phasing out) Various | 10.00 | 12 weeks | 120 |
Unspecified Learning Activities (Phasing out) Individual Study | 9.00 | 12 weeks | 108 |
TOTAL | 300 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Design Project | Individual/Group | 40% | 2,3 |
Project Proposal | Individual/Group | 20% | 1,2,3 |
Project and Presentation | Individual/Group | 40% | 4,5 |
Content
- Acquire knowledge of design fundamentals relevant to discrete discipline areas of design (eg. 2D design)
- The generation and critique of design concepts with the subsequent development of designs into proposed outcomes
- An understanding of relevant software (eg. CAD for 3D design)
- Solving complex problems through design
- Preparation of design outcomes of a professional quality in response to a design brief
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.