Overview

This unit contains a suite of possible design studios that address the fundamentals of 2D or 3D or interactive and motion-based design. A key aim of the unit is to generate critical understanding of particular design disciplines, their social context and key modes of production. Participation in this unit enables a student to enhance their skills or to learn new ones in a discipline they may only have limited experience in. Students will be involved in independent or group-based study, thorough investigation of the design discipline on offer, and shall create design responses to projects of a professional quality.

Requisites

Prerequisites
DDD60011 Studio 2: Design Principles

Rule

Admission into either:

GC-DESG Graduate Certificate of Design; GD-DESG Graduate Diploma of Design; MA-DESG Master of Design; MA-ARC Master of Architecture; MA-UD Master of Urban Design

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date

Learning outcomes

Students who successfully complete this unit will be able to:

  • Design a project with established outcomes by utilising relevant digital technologies
  • Create a practical and iterative design methodology and process for executing design projects.
  • Distinguish the relative strengths of different design tools within design projects
  • Synthesise multiple design possibilities into a single proposition that provides value to specific users
  • Explain the investigative process and outcomes through concise, coherent and well-structured documentation, design outcomes and presentations

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
6.00 12 weeks 72
Specified Learning Activities (Phasing out)
Various
10.00 12 weeks 120
Unspecified Learning Activities (Phasing out)
Individual Study
9.00 12 weeks 108
TOTAL300

Assessment

Type Task Weighting ULO's
Design ProjectIndividual/Group 40% 2,3 
Project ProposalIndividual/Group 20% 1,2,3 
Project and PresentationIndividual/Group 40% 4,5 

Content

  • Acquire knowledge of design fundamentals relevant to discrete discipline areas of design (eg. 2D design)
  • The generation and critique of design concepts with the subsequent development of designs into proposed outcomes
  • An understanding of relevant software (eg. CAD for 3D design)
  • Solving complex problems through design
  • Preparation of design outcomes of a professional quality in response to a design brief

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.