Overview

This unit builds creative confidence; advancing skills in design thinking, innovation mind-set, prototyping and developing holistic design solutions, while exploring theories and ethics underpinning design innovation practices. It features industry and/or Design Factory Global Network partnerships. DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialise in design fields.

Requisites

Prerequisites
DDD60030 DFM: Applied Innovation Studio 1

Rule

Admission into: MA-DESG Master of Design

OR

300 credit points in one of the following: BH-DESCMN2 Bachelor of Design (Communication Design) (Hons) or BH-DESIND1 Bachelor of Design (Industrial Design) (Hons) or BH-DESINA Bachelor of Design (Interior Architecture) (Hons)

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Interpret relevant data and design research insights to provide a rationale for design decisions.
  • Critique theories underpinning various design innovation practices.
  • Create prototypes that are relevant to various stages of the innovation process.
  • Formulate visualisations and storytelling narrative to communicate the value and intent of a design solution.
  • Develop holistic design solutions covering technical, economic and human considerations in response to complex project briefs.
  • Support conditions for innovation culture as a team member through inclusive project management, empathy and open-mindset.
  • Conduct techniques relevant to coaching design innovation activities.

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Studio
6.00 12 weeks 72
Specified Learning Activities (Phasing out)
Various
2.50 12 weeks 30
Unspecified Learning Activities (Phasing out)
Independent Learning
16.50 12 weeks 198
TOTAL300

Assessment

Type Task Weighting ULO's
Final PortfolioIndividual 100% 1,2,3,4,5,6,7 

Content

  • Fundamental theories and principles of design innovation
  • Research methods to inform, develop and test designs
  • Creative confidence
  • Design innovation techniques and activities
  • Visualisation, storytelling and narratives
  • Experimental and speculative design
  • Rigorous design decisions
  • Data interpretation for design
  • Prototyping methods and skills
  • Developing holistic design solutions
  • Globally relevant and responsible design
  • Ambiguous and complex problems
  • Collaborative team processes
  • Interdisciplinary practices
  • Coaching and facilitation techniques for design
  • Innovation culture; including curiosity, resilience & open mindset

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.