Overview

This unit develops expertise in applying innovation methods to create meaningful design solutions; advancing skills in conceptual thinking, experimentation, prototyping and co-creation. It features industry and/or Design Factory Global Network partnerships.

DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialize in design fields.

Requisites

Prerequisites

Rules

Admission into MA-DESG Master of Design

OR

300 credit points in one of the following courses:

  • BH-DESCMN2 Bachelor of Design (Communication Design) (Honours)
  • BH-DESIND1 Bachelor of Design (Industrial Design) (Honours)
  • BH-DESINA Bachelor of Design (Interior Architecture) (Honours)
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Date Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Conduct ethical and rigorous human-centred research to discover, define and inform design projects.
  • Investigate co-creation applied to design innovation practices across diverse sectors.
  • Create prototypes to generate, explore and develop ideas.
  • Construct documentation that communicates the value and intent of a design solution to an interdisciplinary audience.
  • Develop design solutions that provide value to specific users in response to complex project briefs.
  • Interpret contextual and human factors to provide a rationale for speculative design with environmental and social responsibility.
  • Compare factors contributing to high performing, interdisciplinary teams who use design innovation practices.

Teaching methods

Hawthorn

Activity Type Activity Total Hours Number of Weeks Hours Per Week
On-campus Studio 72 12 weeks 6
Specified Activities Various 30 12 weeks 2.5
Unspecified Activities Independent Learning 198 12 weeks 16.5
Total Hours: 300 Total Hours (per week): 25

Assessment

Type Task Weighting ULO's
PortfolioIndividual 100% 1,2,3,4,5,6,7 

Content

  • Contemporary societal and commercial challenges
  • Professional industry partnerships
  • Co-creation techniques
  • Radical and incremental innovation
  • Translating Science and technology into design applications
  • Research methods to inform, develop and test designs
  • Collaboration factors such as working style, personality and social dynamics
  • Communicating with diverse stakeholders
  • Futures and strategic thinking
  • Being a professional designer
  • Prototyping methods and skills
  • Globally relevant and responsible design
  • Innovation culture; including curiosity, resilience and open mindset
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.