Pre-Visualisation for Screen
36 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit aims to equip students with the skills to plan and devise production scenarios through the exploration of virtual tools and workflows for screen-based projects. Students will draw upon live-action and 3D animation practices to develop a working knowledge of industry standard tools, their relevance and application across a range of screen disciplines.
Requisites
Prerequisites
100 credit points
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Use 3D animation software, tools and techniques to construct narrative concepts and production scenarios
- Integrate pre-visualisation techniques and workflows into the development and management of screen projects
- Analyse virtual assets and scenarios to justify production requirements and decision making
- Evaluate the strengths and weaknesses of pre-visualisation techniques to convey creative and technical direction
- Demonstrate effective communication and the ability to work with others to pre-visualisation production scenarios
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Class | 3.00 | 12 weeks | 36 |
Specified Activities Various | 17.50 | 4 weeks | 70 |
Unspecified Activities Various | 3.67 | 12 weeks | 44 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Case Studies | Individual | 25% | 2,3,4 |
Project | Group | 50% | 1,2,3,4,5 |
Project Report | Individual | 25% | 2,3,4 |
Content
- 3D pre-visualisation methods and techniques
- Professional and prosumer pre-visualisation tools
- Integrating virtual tools and procedures into project workflows
- Visualising on and off-screen requirements
- Determining the quality and function of visualisation in the pre-production process
- Transferring screen principles, language and practices to the virtual space
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.