Visual Effects Production
36 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit explores the process of producing volumetric assets for screen productions. From pre-production, planning and visualisation, through to acquisition and post production, students will explore the creation of assets for spatialised environments along with compositing procedures and practices. This unit is tailored for those with an interest in creating for a wide range of screen genres including cinematic and extended reality (XR) environments.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Learning outcomes
Students who successfully complete this unit will be able to:
- Plan a visual effects project, including documentation and pre-visualisation
- Use volumetric capture technology to capture assets suitable for visual effects post-production and compositing work
- Apply the principles of spatialised cinematography suitable for compositing
- Integrate the principles of visual effects software and post-production workflows and paths
- Construct a professional visual effects aesthetic
- Produce a visual effects piece to an industry standard level
- Evaluate the purposes and limitations of volumetric capture techniques and workflow as applied to a visual effects project
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Class |
3.00 | 12 weeks | 36 |
Specified Activities Various |
9.17 | 12 weeks | 110 |
Unspecified Activities Various |
0.33 | 12 weeks | 4 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Visual Effects Planning and Pre-Production | Group | 25% | 1,5,6 |
Visual Effects Production | Individual | 25% | 1,7 |
Visual Effects Production | Individual | 50% | 2,3,4,5,6,7 |
Content
- Visual effects and compositing principles
- Visual effects acquisition and tools
- Advanced green screen cinematography & techniques
- Visual effects software
- Visual effects workflows, paths and processes
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.