Overview

This unit explores the process of producing volumetric assets for screen productions. From pre-production, planning and visualisation, through to acquisition and post production, students will explore the creation of assets for spatialised environments along with compositing procedures and practices. This unit is tailored for those with an interest in creating for a wide range of screen genres including cinematic and extended reality (XR) environments.

Requisites

Prerequisites
FTV30024 Visual Effects Production

Rule

100 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Plan a visual effects project, including documentation and pre-visualisation
  • Use volumetric capture technology to capture assets suitable for visual effects post-production and compositing work
  • Apply the principles of spatialised cinematography suitable for compositing
  • Integrate the principles of visual effects software and post-production workflows and paths
  • Construct a professional visual effects aesthetic
  • Produce a visual effects piece to an industry standard level
  • Evaluate the purposes and limitations of volumetric capture techniques and workflow as applied to a visual effects project

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00  12 weeks  36
Specified Activities
Various
9.17 12 weeks  110
Unspecified Activities
Various
0.33  12 weeks  4
TOTAL     150

Assessment

Type Task Weighting ULO's
Visual Effects Planning and Pre-ProductionGroup 25% 1,5,6 
Visual Effects ProductionIndividual 25% 1,7 
Visual Effects ProductionIndividual 50% 2,3,4,5,6,7 

Content

  • Visual effects and compositing principles
  • Visual effects acquisition and tools
  • Advanced green screen cinematography & techniques
  • Visual effects software
  • Visual effects workflows, paths and processes

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.