Introduction to Game Studies
Overview
After completing this unit of study, students will have a theoretical and critical knowledge of the digital game medium and culture. This subject is also designed to develop generic skills that are applicable to a broad range of disciplines and contexts.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Learning outcomes
Students who successfully complete this unit will be able to:
- Demonstrate comprehension of the fundamental ideas behind both non-electronic and electronic games
- Critically analyse play and game structures utilising specialised vocabulary
- Direct a critical perspective on the social and cultural factors of game design and consumption
- Illustrate an understanding of the relationship between theory and practice
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Lecture | 2.00 | 12 weeks | 24 |
Face to Face Contact (Phasing out) Tutorial | 2.00 | 12 weeks | 24 |
Specified Learning Activities (Phasing out) Various | 4.00 | 12 weeks | 48 |
Unspecified Learning Activities (Phasing out) Independent Learning | 4.50 | 12 weeks | 54 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Assessment | Individual | 20% | 1,2,3 |
Assessment | Group | 50% | 1,4 |
Essay | Individual | 30% | 1,2,3 |
Content
- The philosophy of play and games
- The history of games
- The place of games in culture and society
- Game design heuristics
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.