Overview

This unit cultivates a reflective comprehension of the relationship between narrative, culture and media (particularly games), and provides students with the understanding and tools for developing interactive narratives of their own.

Requisites

Prerequisites
GAM20004 Writing for Interactive Narratives

Rule

50 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Reflect on the relationship between games, culture and narrative
  • Demonstrate knowledge in the practice of interactive narrative design and development
  • Formulate arguments concerning the relationship between narrative and interactivity
  • Integrate and apply knowledge from specific fields and disciplines such as narratology, ludology and psychoanalytics

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
1.00 12 weeks 12
On-campus
Class
2.00 12 weeks 24
Specified Activities
Various
5.00 12 weeks 60
Unspecified Activities
Various
4.50 12 weeks 54
TOTAL150

Assessment

Type Task Weighting ULO's
EssayIndividual 40% 1,3,4 
Interactive NarrativeIndividual 60% 2,4 

Content

  • The history of narrative
  • Narratological and ludological structures and frameworks
  • Psychoanalytic theory
  • Aesthetics of interaction

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.