Overview

This unit explores popular culture from the Asia Pacific region, including films, TV, pop music, cultural icons, and digital interactive entertainment. As part of critically analysing the localised dynamics of Asia Pacific popular cultures, we also consider how they are part of transnational cultural flows in the digital age, and how Australia is located within this region. In weekly seminars and screenings, students learn how popular culture is underpinned by complex industrial, geopolitical, and cultural power structures. We investigate the redistribution of regional, national, economic, socio-ecological and cultural influence through the flow of Western popular culture into the Asia Pacific, along with the flow of popular culture out of these nations. Through industry-standard assessment, students will analyse local and global entertainment markets and use the Adobe Creative Suite to create portfolio-ready assignments that communicate their findings.

Requisites

Prerequisites

Either:

50 credit points
OR 
MDA10001 Introduction to Media Studies AND MDA10018 Content Creator Lab 

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Articulate a critical understanding of popular cultures of the Asia Pacific region
  • Examine how regional forces and North/South logics enhance or impede the globalising of cultures and identities
  • Engage with practical and theoretical paradigms that apply in cultural studies within regional and global contexts
  • Reflect on the role of diasporic communities in shaping global and local popular cultures
  • Analyse the historical, social and cultural environments that produce pop products and use this knowledge to develop industry-standard skills
  • Defend arguments using a range of theoretical frameworks, focusing on postcolonial and other non-hegemonic perspectives
  • Understand various fan communities and their relationship to popular culture

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
On-campus
Class
1.00 12 weeks 12
Specified Activities
Various
2.00 12 weeks 24
Unspecified Activities
Various
6.50 12 weeks 78
TOTAL150

Assessment

Type Task Weighting ULO's
Research Essay Individual  40%  1,2,3,4,5,6,7
Film/TV Review Individual  20%  3,4 
Applied Project Group  40%  1,2,3,4,5,6,7 

Content

  • Theoretical perspectives on transcultural flows of popular culture
  • Japanese arthouse and popular cinemas, and their influence on Western cultural production
  • K-drama, K-pop and the global Korean Wave
  • Hong Kong entertainment industries
  • Mainstream Chinese cinema: the new Hollywood?
  • Bollywood and the South Asian diaspora
  • Videogames and mobile media cultures in the Asia Pacific
  • Anime and manga in the West
  • Genre cinema and television in the Asia Pacific
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Teamwork Skills: Collaboration and negotiation
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.