Overview

This unit will prepare students to thrive in contemporary screen cultures through an industry project with a real-world outcome. Through a focus on screen production, exhibition, and reception, this unit will chart how film, TV, and screen entertainment have been shaped by changes in technology. Students will develop the historical perspective and critical distance necessary to question where screen media technologies have affirmed existing power dynamics and chart how they can be used by those in marginalised positions to challenge dominant views. Students will critique changing screen technologies and their impact on culture at a global and a local level and contend with opportunities the changing technological landscape has for change.

Requisites

Prerequisites

100 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
03-March-2025
01-June-2025
Last self-enrolment date
16-March-2025
Census date
31-March-2025
Last withdraw without fail date
24-April-2025
Results released date
08-July-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Map the impact of changing technology on exhibition, distribution, and reception, including grassroots and marginalised and indigenous perspectives.
  • Apply a transhistorical perspective to better anticipate changes in the relationship between screen media, technology, and culture
  • Challenge conventions through theoretically informed and industry engaged critical perspectives.
  • Apply critical perspectives to real-world tasks in problem-based and project-based learning
  • Use collaborative and professional skills to plan, develop and implement an innovative media project that responds to an industry brief

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
2.00  12 weeks  24
On-campus
Class
2.00  12 weeks  24
Online Activities
Canvas Modules
3.67  12 weeks  44
Unspecified Activities
Various
4.83  12 weeks  58
TOTAL     150

Assessment

Type Task Weighting ULO's
Essay Individual  30%  1,2,3
Technology Project Individual  30%  2,3,4,5 
Applied Project Group 40%  3,4,5 

Content

  • Film in the Digital Age
  • Streaming Services and Content Curation
  • Special Effects and Computer-Generated Imagery
  • Videogames and Screen Theory
  • Virtual Reality and Screen Cultures
  • IMAX and 4D cinema technologies
  • Community Distribution
  • Screen Promotion and Audiences
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Teamwork Skills: Collaboration and negotiation
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.