Software Engineering Project B
48 hours
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
Students will consolidate and build on skills and knowledge gained in previous related studies and team work and apply these to a practical application and/or research project. Students will also present results and/or findings in a substantial piece of work.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Learning outcomes
Students who successfully complete this unit will be able to:
- Apply professional practice, including active and consistent participation, delivery of technical presentations, adherence to ethical codes of conduct, and reflection on project outcomes as a member of a software development team (S2, S3, A2, A7)
- Apply software engineering methods and contemporary software development tools to the design, implementation, verification, and deployment of a software system to meet client needs (K4, K5, S1, S2, S3, A4)
- Communicate proficiently with project stakeholders, and function as an effective member or leader of a development team in project development, deployment, and evaluation activities (S2, S3, A2, A7)
- Conduct scholarly research on technology and practice associated with industry relevant projects and contemporary software development practice and/or tools (S4, A5, A6)
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
Face to Face Contact (Phasing out) Lecture | 2.00 | 12 weeks | 24 |
Face to Face Contact (Phasing out) Other | 1.00 | 12 weeks | 12 |
Face to Face Contact (Phasing out) Other | 1.00 | 12 weeks | 12 |
Unspecified Learning Activities (Phasing out) Independent Learning | 8.50 | 12 weeks | 102 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Portfolio | Individual | 100% | 1,2,3,4 |
Hurdle
As the minimum requirements of assessment to pass a unit and meet all ULOs to a minimum standard, an undergraduate student must have achieved:
an aggregate mark for the unit of 50% or more.
Content
- Communication skills in dealing with clients and colleagues
- (Object Oriented) Analysis and requirements gathering
- (Object Oriented) Design
- Project planning and management
- Quality assurance via process
- Test planning, execution and record-keeping
- Working to standards
- Technical documentation
- Version control
- Software process
- Tools
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.