Overview

This unit enables students to explore new opportunities for branded environments through the research, development and completion of a design project based on an original hypothesis. Students will initiate a branded environment project of their own devising, synthesising skills and knowledge gained in previous units. They will engage in a philosophical and research based approach in order to explore different environmental, sustainable, cultural and commercial issues to forge innovation in an approach to the branded environment. The final outcome will show their ability to synthesise commercial agendas and design for human needs in a experiential approach to their chosen project.

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Critically analyse current trends and identify opportunities through research and consultation, literature review and competitive frame analysis
  • Implement an understanding of the philosophy and practice of branded environment applied to a medium to large-scale design project
  • Synthesise design possibilities into a single, future-focused experiential design proposition
  • Create a variety of design possibilities for a specific site that reflects the relationships between design theory, practice and human experience
  • Develop a design solution to a brief that shows a clear design process, synthesis of research and selection of appropriate design and communication tools
  • Evaluate the design process and final solution through concise, cohesive and well-structured documentation, design outcomes and presentations

Teaching methods

Hawthorn

Activity Type Activity Total Hours Number of Weeks Hours Per Week Venue Type and Activity Detail
On-campus Class 72 12 weeks 6 Studio
Specified Activities Various 72 12 weeks 6 Readings, Group work, Site visits
Unspecified Activities Independent Learning 156 12 weeks 13 Independent study, Assignment preparation
Total Hours: 300 Total Hours (per week): 25  

Assessment

Type Task Weighting ULO's
Project 1 Individual/Group 30%  1,2 
Project 2 Individual  20%  1,2,3,4,5,6 
Project 3 Individual  50%  1,2,3,4,5,6 

Content

  • Relationship between retailing, culture, business strategy and interior architecture
  • Human behaviour and spatial interaction
  • Concepts, methods, tools and techniques used in the definition and design of user experience
  • Placemaking and cultural context
  • Wayfinding, brand and visual communication
  • Brand strategy and space
  • Graduate Attribute – Teamwork roles and processes

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.