Overview

This unit aims to equip students with the skills to plan and devise production scenarios through the exploration of virtual tools and workflows for screen-based projects. Students will draw upon live-action and 3D animation practices to develop a working knowledge of industry standard tools, their relevance and application across a range of screen disciplines.

Requisites

Prerequisites
FTV30015 Pre-Visualisation for Screen

Rule
100 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025

Learning outcomes

Students who successfully complete this unit will be able to:

  • Use 3D animation software, tools and techniques to construct narrative concepts and production scenarios
  • Integrate pre-visualisation techniques and workflows into the development and management of screen projects
  • Analyse virtual assets and scenarios to justify production requirements and decision making
  • Evaluate the strengths and weaknesses of pre-visualisation techniques to convey creative and technical direction
  • Demonstrate effective communication and the ability to work with others to pre-visualisation production scenarios

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
Specified Activities
Various
17.50 4 weeks 70
Unspecified Activities
Various
3.67 12 weeks 44
TOTAL150

Assessment

Type Task Weighting ULO's
Case StudiesIndividual 25% 2,3,4 
ProjectGroup 50% 1,2,3,4,5 
Project ReportIndividual 25% 2,3,4 

Content

  • 3D pre-visualisation methods and techniques
  • Professional and prosumer pre-visualisation tools
  • Integrating virtual tools and procedures into project workflows
  • Visualising on and off-screen requirements
  • Determining the quality and function of visualisation in the pre-production process
  • Transferring screen principles, language and practices to the virtual space

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.