Bachelor of Engineering (Honours)/ Bachelor of Computer Science
with a major in Games Development – Blended learning – on-campus and digital learning
Selected major: Games Development
Focus on the design and programming of computer games and other interactive software. Gain skills in software development using an object-oriented approach and specialist areas in games design and development. Learn about the creative and design aspects of multimedia and internet technologies, particularly as applied to games development.
Majors for Bachelor of Engineering (Honours):
ArchitecturalBiomedicalCivilElectrical and ElectronicMechanical Product Design Robotics and MechatronicsMajors for Bachelor of Computer Science:
Artificial IntelligenceCybersecurityData ScienceGames DevelopmentInternet of Things Software DevelopmentThe Bachelor of Engineering (Honours)/Bachelor of Computer Science combines technical expertise in an engineering field of your choice with skills in software development.
Complete core units in your first year to assist in selecting majors in engineering and computer science. Obtain theoretical and practical engineering knowledge by participating in workshops and industry projects to prepare for roles in your chosen field across a range of industries.
Explore contemporary approaches to application development involving mobile devices and web-based systems, with an emphasis on the design and implementation of effective human-computer interfaces. Develop skills in a range of programming languages, including C++, C#, Objective C and Java to complement your engineering skills and prepare you for a range of technical and creative careers.
Build up your CV with real industry experience while you study through our Work Integrated Learning programs, which are a guaranteed part of all our bachelor degrees and can include placements, internships or industry-linked projects. In this double degree, you'll apply your learning in fourteen project units (one per semester for engineering and one per semester for computer science) in professionally focused, industry-linked projects.
Every international student application is considered for a scholarship
Whether you’re living in Australia or overseas, you’re automatically considered for a scholarship of up to 20% off your course fees. Please check our updated entry requirements.
Start dates
Hawthorn campus
- Semester 1 - 26 February 2024
- Semester 2 - 29 July 2024
Duration
5 Year/s
Full-time
VTAC codes
- 3400211071 (CSP)
- 3400211073 (IFP)
CRICOS code
107340B
Fees
A$43340 (annual for 2024)*
The indicative course fees shown in Course Search apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Course details
- Course structure, career opportunities and professional recognition.
Course structure
Successful completion of the Bachelor of Engineering (Honours)/ Bachelor of Computer Science requires students to complete units of study to the value of 500 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Units | Unit codes | Credit points |
---|---|---|
Introduction to Programming | COS10009 | 12.5 |
Technology in an Indigenous Context Project | COS10025 | 12.5 |
Humanitarian Engineering Design Project | ENG10001 | 12.5 |
Engineering Materials | ENG10002 | 12.5 |
Engineering Mechanics | ENG10003 | 12.5 |
Calculus and Applications | MTH10012 | 12.5 |
Linear Algebra and Applications | MTH10013 | 12.5 |
Energy and Motion | PHY10001 | 12.5 |
Professional Experience in Engineering | EAT20008 | 0 |
Engineering Technology Project A (ENG/CS) *† | EAT40005 | 12.5 |
Engineering Technology Project B (ENG/CS) *† | EAT40006 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
†Honours merit unit – results are used in the honours merit calculation
+
+
Selected major: Games Development
Focus on the design and programming of computer games and other interactive software. Gain skills in software development using an object-oriented approach and specialist areas in games design and development. Learn about the creative and design aspects of multimedia and internet technologies, particularly as applied to games development.
Units | Unit codes | Credit points |
---|---|---|
Computing Technology Design Project | COS20031 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Artificial Intelligence for Games * | COS30002 | 12.5 |
Software Development for Mobile Devices * | COS30017 | 12.5 |
Games Programming * | COS30031 | 12.5 |
Computing Technology Innovation Project * | COS30049 | 12.5 |
Software Architectures and Design | SWE30003 | 12.5 |
Software Deployment and Evolution | SWE40006 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Units | Unit codes | Credit points |
---|---|---|
Computer Systems | COS10004 | 12.5 |
Computing Technology Inquiry Project | COS10026 | 12.5 |
Networks and Switching | TNE10006 | 12.5 |
Object Oriented Programming | COS20007 | 12.5 |
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Students who successfully complete the Bachelor of Engineering (Honours) will be able to:
- apply coherent and advanced knowledge of the chosen major in engineering in diverse contexts and applications using critical thinking and judgment
- apply knowledge of research principles and methods to plan and execute a piece of research with some independence, as preparation for research higher degrees
- apply problem solving, design and decision-making methodologies to identify and provide innovative solutions to complex problems with intellectual independence
- apply abstraction, mathematics and engineering fundamentals to the analysis, design and operation of a model, using appropriate engineering methods and tools
- communicate proficiently in professional practice to a variety of audiences, function as an effective member or leader of a diverse team, and use the basic tools and practices of project management within project work
- demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional engineering practice in a global and sustainable context
- reflect on and take responsibility for their own learning and self-management processes, and manage their own time and processes effectively by regularly reviewing of personal performance as a means of managing continuing professional development and lifelong learning.
Students who successfully complete the Bachelor of Computer Science will be able to:
- apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment
- apply appropriate methods and contemporary tools to the scoping, analysis, design, construction, verification and operation of software systems
- communicate proficiently to a variety of audiences, function as an effective member or leader of a team, and use the basic tools and practices of project management within project work
- demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional practice in a global context
- apply problem analysis and decision-making methodologies to identify, design and implement solutions to industry relevant problems with intellectual independence
- reflect on personal performance, learning, and self-management processes as a means of continued professional development and lifelong learning.
Career opportunities
The Bachelor of Engineering (Honours) course endeavours to incorporate appropriate graduate employability skills, developments in information technology, society’s changing work patterns, and sustainable design practices. Graduates of the Bachelor of Computer Science will have extensive skills in system development, particularly relating to medium- and large-scale projects. They will have developed experience in working on team projects and will have well-developed oral and written communication skills. Graduates of this double degree will have advanced techniques and skills in developing software for engineering plants and artefacts such as robots, CA D/CAM machinery, autonomous car, vehicles, aeroplanes, spacecraft and controlling software for manufacturing plants. Graduates may find employment as middle management in information technologies and software developers in communication technologies, cyber technologies, finance industry, research organisations and the defence industry.
Professional recognition
This degree program is designed to produce graduates who have the technological skills and knowledge expected of professional engineers. Graduates are eligible to apply for graduate membership of Engineers Australia.
This degree is accredited with the Australian Computer Society at the professional level.
Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, English language requirements and pathways.
How to apply
Find out more about how to apply.