Bachelor of Games and Interactivity/ Bachelor of Computer Science
Blended learning – on-campus and digital learning
The Bachelor of Games and Interactivity/Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications.
You'll collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable you to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in your final year.
The computer science component focuses on developing expertise in software development and computer science. You'll receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems.
Work Integrated Learning is a guaranteed part of all our bachelor degrees. In this double degree, you'll apply your learning in six project units related to computer science in professionally focused, industry-linked projects.
Graduates will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector.
Every international student application is considered for a scholarship
Whether you’re living in Australia or overseas, you’re automatically considered for a scholarship of up to 20% off your course fees. Please check our updated entry requirements.
Start dates
Hawthorn campus
- Semester 1 - 26 February 2024
- Semester 2 - 29 July 2024
Duration
4 Year/s
Full-time
VTAC codes
- 3400234721 (CSP)
- 3400234723 (IFP)
CRICOS code
088393F
Fees
A$38840 (annual for 2024)*
The indicative course fees shown in Course Search apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Course details
- Course structure, work integrated learning and professional recognition.
Course structure
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Units | Unit codes | Credit points |
---|---|---|
Computer and Logic Essentials | COS10003 | 12.5 |
Introduction to Programming | COS10009 | 12.5 |
Creating Web Applications | COS10011 | 12.5 |
Sound Design and Acquisition | FTV10005 | 12.5 |
Network Administration | TNE10005 | 12.5 |
Fundamentals of Data Management | COS20015 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Games and Interactivity Project 1 * | GAM30002 | 12.5 |
Games and Interactivity Project 2 * | GAM30003 | 12.5 |
Professional Issues in Information Technology | ICT30005 | 12.5 |
Software Engineering Project A | SWE40001 | 12.5 |
Software Engineering Project B | SWE40002 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Major for Bachelor of Games and Interactivity in Games and Interactivity
8 units (100 credit points)
Learn about the role of games in contemporary society and how games are developing as a cultural industry. Undertake a range of projects focusing on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. Become equipped with the skills needed to work in the rapidly evolving games industry as well as the broader digital media sector.
Units | Unit codes | Credit points |
---|---|---|
Introduction to Game Studies | ART10004 | 12.5 |
Principles of Game Design | GAM10002 | 12.5 |
Introduction to Games Production | GAM20001 | 12.5 |
Pervasive Game Design Lab * | GAM20002 | 12.5 |
Digital Game Prototyping Lab * | GAM20003 | 12.5 |
Writing for Interactive Narratives | GAM20004 | 12.5 |
Behaviour and Motivation in Games * | ART30003 | 12.5 |
User - Centred Design & Evaluation * | GAM30004 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
+
Other studies
4 units (50 credit points)
Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).
Work Integrated Learning
Swinburne's Work Integrated Learning program provides additional opportunities for you to gain valuable skills and real industry experience in the form of placements, internships or study tours - all while earning credit towards your degree.
Choose a Work Integrated Learning option:
You'll get paid to work in an area related to your field of study for 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement co-major has four 25 credit point units.
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Games and Interactivity | GAM20008 | 25 |
Professional Placement in Information and Communication Technology
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Information and Communication Technology | ICT20014 | 25 |
You'll get paid to work in an area related to your field of study for 6 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement minor has two 25 credit point units.
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Professional Placement in Information and Communication Technology
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
A Professional Internship is all about gaining valuable real-world skills in your area of study all while earning credit points towards your degree. Plus, it looks great on your CV as it shows you’ve had real industry experience before you’ve even graduated!
You might choose to complete your internship part-time over a semester or in a more intensive block during Summer or Winter terms.
Travel overseas, discover other cultures, enrich your professional experience and enhance your CV all while gaining credit towards your course.
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity/Bachelor of Computer Science, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
- define and integrate theoretical principles and apply these in the area of games and interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment
- apply software engineering methods and contemporary software development tools to the scoping, analysis, design, construction, verification and operation of software systems
- communicate proficiently to a variety of audiences, function as an effective member or leader of a software development team, and use the basic tools and practices of project management within project work
- demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional software development practice in a global context
- apply problem analysis and decision-making methodologies to identify, design and implement solutions to industry relevant problems with intellectual independence
- reflect on personal performance, learning, and self-management processes as a means of continued professional development and lifelong learning.
Professional recognition
This degree is accredited with the Australian Computer Society at the professional level.
Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, English language requirements and pathways.
How to apply
Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.