Bachelor of Games and Interactivity/ Bachelor of Animation
Blended learning – on-campus and digital learning
The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.
You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.
You'll also gain real industry experience while you study through our Work Integrated Learning programs, which are a guaranteed part of all our bachelor degrees and can include placements, internships or industry-linked projects. In this double degree, in the units Major Project: Development and Pre-Production and Major Project: Production and Post-Production (ANI30001 and ANI30001), and the Games and Interactivity Project 1 and 2 (GAM30003 and GAM30003), you’ll have the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.
Graduates will be equipped with the skills needed to work in the rapidly evolving animation and games industries as well as the broader digital media sector.
Every international student application is considered for a scholarship
Whether you’re living in Australia or overseas, you’re automatically considered for a scholarship of up to 20% off your course fees. Please check our updated entry requirements.
Duration
4 Year/s
Full-time
VTAC codes
- 3400211241 (CSP)
- 3400211243 (IFP)
CRICOS code
095611J
Fees
A$41640 (annual for 2024)*
The indicative course fees shown in Course Search apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Course details
- Description, course structure, work integrated learning, career opportunities and professional recognition.
Course structure
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
4 units (50 credit points)
Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).
Work Integrated Learning
Swinburne's Work Integrated Learning program provides additional opportunities for you to gain valuable skills and real industry experience in the form of placements, internships or study tours - all while earning credit towards your degree.
Choose a Work Integrated Learning option:
You'll get paid to work in an area related to your field of study for 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement co-major has four 25 credit point units.
Professional Placement in Film and Television
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Film and Television | FTV20018 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Film and Television | FTV20019 | 25 |
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Games and Interactivity | GAM20008 | 25 |
You'll get paid to work in an area related to your field of study for 6 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement minor has two 25 credit point units.
Professional Placement in Film and Television
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Film and Television | FTV20018 | 25 |
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
A Professional Internship is all about gaining valuable real-world skills in your area of study all while earning credit points towards your degree. Plus, it looks great on your CV as it shows you’ve had real industry experience before you’ve even graduated!
You might choose to complete your internship part-time over a semester or in a more intensive block during Summer or Winter terms.
Travel overseas, discover other cultures, enrich your professional experience and enhance your CV all while gaining credit towards your course.
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course description
This double degree covers both technical and creative aspects of games development and animation, and a depth of learning in the practice and convergence of art and production techniques. The course emphasises creative, analytical and research skills in all aspects of games and animation production and the contextualisation of discipline histories, theories and audience studies to project work. The course culminates in separate and/or joint games and animation capstone projects.
Student will acquire a broad understanding of animation, as well as the role of games in contemporary society and how games are developing as a cultural industry. Students can also undertake a Minor or Advanced Minor to enable specialised career opportunities within the creative screen industries and for the communication and visualisation of health, science and engineering fields.
Course learning outcomes
On successful completion of this programme the learner will be able to:
- Bachelor of Games and Interactivity: systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
- Bachelor of Games and Interactivity: formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
- Bachelor of Games and Interactivity: critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
- Bachelor of Games and Interactivity: define and integrate theoretical principles and apply these in the area of Games and Interactivity
- Bachelor of Games and Interactivity: apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- Bachelor of Games and Interactivity: interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- Bachelor of Games and Interactivity: coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- Bachelor of Animation: exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
- Bachelor of Animation: analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
- Bachelor of Animation: apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
- Bachelor of Animation: demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
- Bachelor of Animation: present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
- Bachelor of Animation: show initiative and judgement during the development, production and management of animated concepts
- Bachelor of Animation: compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
- Bachelor of Animation: extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
- Bachelor of Animation: perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions
Career opportunities
This program provides a range of opportunities within the games and animation industries – as well as allied creative industries such as digital media and motion graphics.
Professional recognition
On completion of the qualification students may be eligible to become members of the following industry and peak bodies, and should confirm their eligibility with the association.
- Screen Services Association of Victoria
- Design Institute of Australia (DIA)
- Melbourne Art Directors Club (MADC)
- Australian Cinematographers Society (ACS)
- Screen Producers Association of Australia (SPA)
- Game Developers' Association of Australia (GDAA).
Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements and English language requirements.
How to apply
Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.