Bachelor of Games and Interactivity/ Bachelor of Applied Innovation
Blended learning – on-campus and digital learning
Gaming and interactive play are embedded in our culture, even in non-game-related industries. This makes Swinburne’s unique Bachelor of Games and Interactivity/Bachelor of Applied Innovation double degree particularly apt to those who recognise the role innovation plays in society’s development.
Our teaching philosophy aims to get to the creative core of play. Gain important knowledge about how games are developing as a cultural industry. Collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. Engage in subjects involving game development, animation, media studies, psychology, business, and software engineering - all leading toward the development of an original game title in your final year.
Augmenting your gaming study, the Bachelor of Applied Innovation teaches you to make decisions of impact, based on analytical and strategic thinking, human understanding and respect for future generations. Immersed in an interdisciplinary environment supported by specialist academic teams who encourage a collaborative and entrepreneurial spirit, you’ll be challenged and inspired to develop transformative solutions to the complex challenges of today and the emerging opportunities of the future.
Graduate prepared to work in interactive content creation, game design, interface design, and rapid prototyping. Or pursue a non-games career in the broader media, multimedia and communications sectors. Your innovation skills will also provide career options such as innovation lead, strategic designer, human-centred researcher, and innovation strategist.
Every international student application is considered for a scholarship
Whether you’re living in Australia or overseas, you’re automatically considered for a scholarship of up to 20% off your course fees. Please check our updated entry requirements.
Start dates
Hawthorn campus
- Semester 1 - 26 February 2024
- Semester 2 - 29 July 2024
Duration
4 Year/s
Full-time
VTAC codes
- 3400212801 (CSP)
- 3400212803 (IFP)
CRICOS code
108355J
Fees
A$41640 (annual for 2024)*
The indicative course fees shown in Course Search apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Course details
- Course structure and career opportunities.
Course structure
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Applied Innovation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Units | Unit codes | Credit points |
---|---|---|
Sound Design and Acquisition | FTV10005 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Games and Interactivity Project 1 * | GAM30002 | 12.5 |
Games and Interactivity Project 2 * | GAM30003 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Units | Unit codes | Credit points |
---|---|---|
Exploring Creativity and Innovation | INV10001 | 12.5 |
Fundamentals of Innovation Practice | INV10002 | 12.5 |
Innovation Sandpit | INV10003 | 12.5 |
Responsible Innovation Futures | INV10004 | 12.5 |
+
Major for Bachelor of Games and Interactivity in Games and Interactivity
8 units (100 credit points)
Learn about the role of games in contemporary society and how games are developing as a cultural industry. Undertake a range of projects focusing on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. Become equipped with the skills needed to work in the rapidly evolving games industry as well as the broader digital media sector.
Units | Unit codes | Credit points |
---|---|---|
Introduction to Game Studies | ART10004 | 12.5 |
Principles of Game Design | GAM10002 | 12.5 |
Introduction to Games Production | GAM20001 | 12.5 |
Pervasive Game Design Lab * | GAM20002 | 12.5 |
Digital Game Prototyping Lab * | GAM20003 | 12.5 |
Writing for Interactive Narratives | GAM20004 | 12.5 |
Behaviour and Motivation in Games * | ART30003 | 12.5 |
User - Centred Design & Evaluation * | GAM30004 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Units | Unit codes | Credit points |
---|---|---|
Innovation for Challenges of Today | INV20001 | 12.5 |
Innovation for the Future * | INV20002 | 12.5 |
Applied Innovation Internship | INV20003 | 12.5 |
Applied Innovation Studio A * | INV30001 | 25 |
Applied Innovation Studio B * | INV30002 | 25 |
Leadership and Facilitation of Innovation | INV30003 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
8 units (100 credit points)
Choose from a combination of the following course components to complete 100 credit points of other study. Students may also select elective units (12.5 credit points each).
Work Integrated Learning
Swinburne's Work Integrated Learning program provides additional opportunities for you to gain valuable skills and real industry experience in the form of placements, internships or study tours - all while earning credit towards your degree.
Choose a Work Integrated Learning option:
You'll get paid to work in an area related to your field of study for 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement co-major has four 25 credit point units.
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You'll get paid to work in an area related to your field of study for 6 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement minor has two 25 credit point units.
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A Professional Internship is all about gaining valuable real-world skills in your area of study all while earning credit points towards your degree. Plus, it looks great on your CV as it shows you’ve had real industry experience before you’ve even graduated!
You might choose to complete your internship part-time over a semester or in a more intensive block during Summer or Winter terms.
Travel overseas, discover other cultures, enrich your professional experience and enhance your CV all while gaining credit towards your course.
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Students who successfully complete this course will be able to:
- Systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
- Formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
- Critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
- Define and integrate theoretical principles and apply these in the area of Games and Interactivity
- Apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- Interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- Coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- Apply a series of thinking systems, creativity toolkits and innovation frameworks to design contextually-relevant solutions addressing local and global challenges in and outside their discipline
- Identify and articulate opportunities to innovate and create impact informed by user-centred research and/or data
- Adapt their discipline skillsets in new situations in response to complex and changing contexts, including interdisciplinary environments
- Facilitate and contribute to innovation teams that seek solutions to complex challenges, using inclusive collaboration practices to leverage different skills and perspectives
- Navigate commercial, human and technical requirements aided by prototyping and testing to deliver solutions that create value
- Communicate the value of experimentation, ideas and innovation with confidence in developing solutions to investors, potential partners, employers or other stakeholders
- Develop futures-focused innovations that integrate responsible social, technological and environmental factors
Career opportunities
Career outcomes will vary depending on discipline focus and individual majors, and complement discipline employability skills through innovation capabilities. Graduates will have the skills and attributes for a range of professional innovation roles including Innovation Consultant, Innovation Lead, Innovation Analyst, Strategic Designer, Creative Producer, Start-up Founder, Human-Centred Researcher, Self-employed Entrepreneur, Product Manager, Transformation Lead, Innovation Strategist and Innovation Manager.
Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements and English language requirements.
How to apply
Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.